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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.74 by root, Wed May 24 03:29:19 2006 UTC vs.
Revision 1.107 by root, Fri Jun 2 02:12:04 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: server list does not work, help window too small
12 (maybe also for floorbox) 12- IMPORTANT: where did the window titles go, damnit?
13- IMPORTANT: message log window often loses contents after refreshes/res switches
14 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: toplevel geometry is not respected on moves.
16- IMPORTANT: learning spells does not make them show up automatically in the completer?
17- IMPORTANT: statusbox update timer
18- IMPORTANT: statusbox tooltip must not go away on updates
19- IMPORTANT: history for completer (cursor-up)
20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 21- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
14- IMPORTANT: lose/regain mapping might clear messgae log 22 (mostly fixed, but still there: displays list and texture uploads do not go well together)
15 (maybe this happens when its being updated when the window isn't mapped => no
16 window context?)
17 (this might be fixed now, watch out for it)
18- IMPORTANT:_ map feedback... e.g. when clicking on it 23- IMPORTANT:_ map feedback... e.g. when clicking on it
19- IMPORTANT: ' and " and / should go into compketer :)
20- IMPORTANT: '.' in map should repeat last command
21- IMPORTANT: user interface (window positions etc.) should be saved, but 24- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
22 b) widget layout is nontrivial as to not obscure map 25 (remaining things to do: testing, seems not to work reliably?)
23 c) need better way to center map then middle-button, maybe map overview
24 (but updates will be slow UPDATE updates are not at all slow).
25- IMPORTANT: message log slider goes too far down.
26- IMPORTANT: focus mapwidget on login
27- IMPORTANT: font reconfigure works very badly.
28 26
29should be solved/investitaged before release: 27should be solved/investitaged before release:
30- auto-download of all faces from the server in the bg. 28- log messages received and commands sent to ~/.crossfire/log.$ip
31- many sliders should have labels attached. 29- the binding editor should have a append-record mode or something like that
32- widgets need to know about their visibility. the inventory 30- rethink message display in lower left corner
33 completely redraws itself on every animation change, even when its not visible.
34- cairo/win32 looks like shit (premultiplied alpha bug?) 31- cairo/win32 looks like shit (premultiplied alpha bug?)
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, pressing login with connection refused, then close window) 33 (after starting, press quit)
37- flopper/menu imrpovement: 34- flopper/menu imrpovement:
38 * things that are menus should act more like menus 35 * things that are menus should act more like menus
39 * inmventory etc. should fade-in automatically when used 36- better focus management: put focus onto active windows, remove it again later
40- add menu itemds for inventory items: mark/inscribe etc. 37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
41- remove wrap_mode hack from texture and make it a per-texture operation
42- enter runmode when cursor-key repeats 38- enter runmode when cursor-key repeats (maybe not?)
43- mapmap (overview) - scroll visible area by clicking/dragging 39- mapmap (overview) - scroll visible area by clicking/dragging
44- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
45- maybe move window managing functionality into toplevel 41- maybe move window managing functionality into toplevel
46- better window management (graphical feedback) 42- better window management (graphical feedback)
43- the player weight somehow updates strangely when dropping/picking up
47 44
48low priority: 45low priority:
46- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
47- completer should know more about arguments, e.g. cast summon pet monster,
48 or that some commands do not take arguments ("drop all").
49- textview should not snap to bottom on resize.
49- alt+2cursor == diagonal 50- alt+cursor == diagonal
50- look into extendedmapinfo 51- look into extendedmapinfo
51- save only dirty cached maps, and save dirty maps != current map 52- save only dirty cached maps, and save dirty maps != current map
52- inventory update must be incremental (too slow) (really? check) 53- inventory update must be incremental (too slow) (really? check)
53- try to synchronize local animation speed with server updates to save on screen refreshes. 54- try to synchronize local animation speed with server updates to save on screen refreshes.
54- player list from server for tell etc. commands 55- player list from server for tell etc. commands

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