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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.28 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.74 by root, Wed May 24 03:29:19 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: map scroll darken code does not work 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox)
13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
14- IMPORTANT: lose/regain mapping might clear messgae log
15 (maybe this happens when its being updated when the window isn't mapped => no
16 window context?)
17 (this might be fixed now, watch out for it)
18- IMPORTANT:_ map feedback... e.g. when clicking on it
19- IMPORTANT: ' and " and / should go into compketer :)
20- IMPORTANT: '.' in map should repeat last command
5- IMPORTANT: user interface (window positions etc.) should be saved, but 21- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map 22 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview 23 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow). 24 (but updates will be slow UPDATE updates are not at all slow).
11- IMPORTANT: fix pango the "correct" way 25- IMPORTANT: message log slider goes too far down.
26- IMPORTANT: focus mapwidget on login
27- IMPORTANT: font reconfigure works very badly.
12 28
13- BUG: when the gauge fontsize changes in client setup the fontsize isn't updated. 29should be solved/investitaged before release:
14 it's somehow only updated when the size of the frame changes. (or the size of 30- auto-download of all faces from the server in the bg.
15 the labels itself? or their position?) 31- many sliders should have labels attached.
16 propably i'm doing something wrong in CFClient::UI::Frame ? 32- widgets need to know about their visibility. the inventory
33 completely redraws itself on every animation change, even when its not visible.
34- cairo/win32 looks like shit (premultiplied alpha bug?)
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, pressing login with connection refused, then close window)
37- flopper/menu imrpovement:
38 * things that are menus should act more like menus
39 * inmventory etc. should fade-in automatically when used
40- add menu itemds for inventory items: mark/inscribe etc.
41- remove wrap_mode hack from texture and make it a per-texture operation
42- enter runmode when cursor-key repeats
43- mapmap (overview) - scroll visible area by clicking/dragging
44- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
45- maybe move window managing functionality into toplevel
46- better window management (graphical feedback)
17 47
18- enter runmode when cursor-key repeats 48low priority:
19- mapmap (overview) 49- alt+2cursor == diagonal
20 - convetr to real window 50- look into extendedmapinfo
21 - draw rectangle around visible area
22 - scroll visible area
23 - make size configurable/reesizable
24- use real mapmap size in map caching, not hardcoded 250 size
25- save only dirty cached maps, and save dirty maps != current map 51- save only dirty cached maps, and save dirty maps != current map
26- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 52- inventory update must be incremental (too slow) (really? check)
27- the stats for the gauges which get into the stats_update function are somehow weird 53- try to synchronize local animation speed with server updates to save on screen refreshes.
54- player list from server for tell etc. commands
55- examine etc., should use extendeddrawinfo or sth. similar
56- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
28- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 57- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
29- message window layout broken (entry too small). 58- performance: use texture collections for upstream server data instead if gobs
30- mesa-rendering of textview shows only garbage and/or another texture 59 of small textures.
31- label needs "expected char width" 60- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
32- toplevel should enforce that windows always be partially visible 61 affect neighbouring visible pixels (border bleeding).
33- maybe move window managing functionality into toplevel 62- pango fontsize measure and decrease to achieve real pixel height
34 63
35TEMPORARY SERVER TODO: 64TEMPORARY SERVER TODO:
36- run flawfinder on cf 65- palyer peaceful setting should be independen of game peaceful setting
37- disable old socket mode in server 66 (i.e. one should be able to become hostile against guards but still
38- implement suicide command for server 67 be peaceful - the palyer peaceful would be toggled by priests and shown
39- cavehippo wants hashstring to be changed to hash name 68 in who, the game peaceful steting would be toggled by the peaceful command
69 but not otherwise shown).
40- pippij wants playerstealing to work between hostile players 70- pippij wants playerstealing to work between hostile players
41- schmorp wants to rework the who output format
42- attempt_jump tries to kick jumped-into monster,s but doesn't work 71- attempt_jump tries to kick jumped-into monster,s but doesn't work
43- 1) If you hide, and someone can see you trying to hide, you'll get a 72- 1) If you hide, and someone can see you trying to hide, you'll get a
44 message, even when you can't see that other person. 73 message, even when you can't see that other person.
45- 2) hiding exp is always 1, independant of how difficult it is to hide 74- 2) hiding exp is always 1, independant of how difficult it is to hide
46- 3) jumping into monsters does no damage, even though it's supposed to 75- 3) jumping into monsters does no damage, even though it's supposed to
47 be an attack (mentioned before). You also get no exp for this 76 be an attack (mentioned before). You also get no exp for this
48- 10) (feature request): bug/typo/idea commands to automatically log 77- 10) (feature request): bug/typo/idea commands to automatically log
49 your comments, with the mentioning of the current map (and perhaps an 78 your comments, with the mentioning of the current map (and perhaps an
50 item, if you do 'bug <item>'). 79 item, if you do 'bug <item>').
51
52"workarounded" but not solved:
53(- IMPORTANT: move widgets to integer coordinates - fix containers!)
54(- pango fontsize measure and decrease to achieve real pixel height)
55 80
56set_face 4783 => 70 81set_face 4783 => 70
57libpng warning: Ignoring gAMA chunk with gamma=0 82libpng warning: Ignoring gAMA chunk with gamma=0
58allocating id 71 83allocating id 71
59OK 84OK

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