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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop |
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12 | (maybe also for floorbox) |
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13 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
11 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
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12 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
14 | - IMPORTANT: lose/regain mapping might clear messgae log |
13 | - IMPORTANT: lose/regain mapping might clear messgae log |
15 | (maybe this happens when its being updated when the window isn't mapped => no |
14 | (maybe this happens when its being updated when the window isn't mapped => no |
16 | window context?) |
15 | window context?) |
17 | (this might be fixed now, watch out for it) |
16 | (this might be fixed now, watch out for it) |
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17 | - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. |
18 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
18 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
19 | - IMPORTANT: ' and " and / should go into compketer :) |
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20 | - IMPORTANT: '.' in map should repeat last command |
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21 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
19 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
22 | b) widget layout is nontrivial as to not obscure map |
20 | b) widget layout is nontrivial as to not obscure map |
23 | c) need better way to center map then middle-button, maybe map overview |
21 | c) need better way to center map then middle-button, maybe map overview |
24 | (but updates will be slow UPDATE updates are not at all slow). |
22 | (but updates will be slow UPDATE updates are not at all slow). |
25 | - IMPORTANT: focus mapwidget on login |
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26 | - IMPORTANT: font reconfigure works very badly. |
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27 | |
23 | |
28 | should be solved/investitaged before release: |
24 | should be solved/investitaged before release: |
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25 | - rethink message display in lower left corner |
29 | - auto-download of all faces from the server in the bg. |
26 | - auto-download of all faces from the server in the bg. |
30 | - many sliders should have labels attached. |
27 | - many sliders should have labels attached. |
31 | - widgets need to know about their visibility. the inventory |
28 | - widgets need to know about their visibility. the inventory |
32 | completely redraws itself on every animation change, even when its not visible. |
29 | completely redraws itself on every animation change, even when its not visible. |
33 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
30 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
34 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
31 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
35 | (after starting, pressing login with connection refused, then close window) |
32 | (after starting, press quit) |
36 | - flopper/menu imrpovement: |
33 | - flopper/menu imrpovement: |
37 | * things that are menus should act more like menus |
34 | * things that are menus should act more like menus |
38 | * inmventory etc. should fade-in automatically when used |
35 | * inmventory etc. should fade-in automatically when used |
39 | - add menu itemds for inventory items: mark/inscribe etc. |
36 | - add menu itemds for inventory items: mark/inscribe etc. |
40 | - remove wrap_mode hack from texture and make it a per-texture operation |
37 | - remove wrap_mode hack from texture and make it a per-texture operation |
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43 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
40 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
44 | - maybe move window managing functionality into toplevel |
41 | - maybe move window managing functionality into toplevel |
45 | - better window management (graphical feedback) |
42 | - better window management (graphical feedback) |
46 | |
43 | |
47 | low priority: |
44 | low priority: |
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45 | - textview should not snap to bottom on resize. |
48 | - alt+2cursor == diagonal |
46 | - alt+2cursor == diagonal |
49 | - look into extendedmapinfo |
47 | - look into extendedmapinfo |
50 | - save only dirty cached maps, and save dirty maps != current map |
48 | - save only dirty cached maps, and save dirty maps != current map |
51 | - inventory update must be incremental (too slow) (really? check) |
49 | - inventory update must be incremental (too slow) (really? check) |
52 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
50 | - try to synchronize local animation speed with server updates to save on screen refreshes. |