--- deliantra/Deliantra-Client/TODO 2006/05/24 21:49:58 1.77 +++ deliantra/Deliantra-Client/TODO 2006/05/31 10:15:32 1.101 @@ -8,32 +8,28 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop - (maybe also for floorbox) +- IMPORTANT: toplevel geometry is not respected on moves. +- IMPORTANT: user_x/user_y for layout setting +- IMPORTANT: learning spells does not make them show up automatically in the completer? +- IMPORTANT: statusbox update timer +- IMPORTANT: statusbox tooltip must not go away on updates +- IMPORTANT: history for completer (cursor-up) +- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. - IMPORTANT: win32, fow_tetxure sometimes nukes other textures (mostly fixed, but still there: displays list and texture uploads do not go well together) -- IMPORTANT: lose/regain mapping might clear messgae log - (maybe this happens when its being updated when the window isn't mapped => no - window context?) - (this might be fixed now, watch out for it) - IMPORTANT:_ map feedback... e.g. when clicking on it -- IMPORTANT: ' and " and / should go into compketer :) -- IMPORTANT: '.' in map should repeat last command -- IMPORTANT: user interface (window positions etc.) should be saved, but +- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). -- IMPORTANT: focus mapwidget on login -- IMPORTANT: font reconfigure works very badly. should be solved/investitaged before release: -- auto-download of all faces from the server in the bg. -- many sliders should have labels attached. -- widgets need to know about their visibility. the inventory +- rethink message display in lower left corner +- the inventory completely redraws itself on every animation change, even when its not visible. - cairo/win32 looks like shit (premultiplied alpha bug?) - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. - (after starting, pressing login with connection refused, then close window) + (after starting, press quit) - flopper/menu imrpovement: * things that are menus should act more like menus * inmventory etc. should fade-in automatically when used @@ -44,10 +40,13 @@ - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges - maybe move window managing functionality into toplevel - better window management (graphical feedback) +- the player weight somehow updates strangely when dropping/picking up low priority: +- completer should know more about arguments, e.g. cast summon pet monster, + or that some commands do not take arguments ("drop all"). - textview should not snap to bottom on resize. -- alt+2cursor == diagonal +- alt+cursor == diagonal - look into extendedmapinfo - save only dirty cached maps, and save dirty maps != current map - inventory update must be incremental (too slow) (really? check)