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9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop |
11 | - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop |
12 | (maybe also for floorbox) |
12 | (maybe also for floorbox) |
13 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
13 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
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14 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
14 | - IMPORTANT: lose/regain mapping might clear messgae log |
15 | - IMPORTANT: lose/regain mapping might clear messgae log |
15 | (maybe this happens when its being updated when the window isn't mapped => no |
16 | (maybe this happens when its being updated when the window isn't mapped => no |
16 | window context?) |
17 | window context?) |
17 | (this might be fixed now, watch out for it) |
18 | (this might be fixed now, watch out for it) |
18 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
19 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
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43 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
44 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
44 | - maybe move window managing functionality into toplevel |
45 | - maybe move window managing functionality into toplevel |
45 | - better window management (graphical feedback) |
46 | - better window management (graphical feedback) |
46 | |
47 | |
47 | low priority: |
48 | low priority: |
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49 | - textview should not snap to bottom on resize. |
48 | - alt+2cursor == diagonal |
50 | - alt+2cursor == diagonal |
49 | - look into extendedmapinfo |
51 | - look into extendedmapinfo |
50 | - save only dirty cached maps, and save dirty maps != current map |
52 | - save only dirty cached maps, and save dirty maps != current map |
51 | - inventory update must be incremental (too slow) (really? check) |
53 | - inventory update must be incremental (too slow) (really? check) |
52 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
54 | - try to synchronize local animation speed with server updates to save on screen refreshes. |