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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.75 by root, Wed May 24 03:29:38 2006 UTC vs.
Revision 1.77 by root, Wed May 24 21:49:58 2006 UTC

912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox) 12 (maybe also for floorbox)
13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
14 (mostly fixed, but still there: displays list and texture uploads do not go well together)
14- IMPORTANT: lose/regain mapping might clear messgae log 15- IMPORTANT: lose/regain mapping might clear messgae log
15 (maybe this happens when its being updated when the window isn't mapped => no 16 (maybe this happens when its being updated when the window isn't mapped => no
16 window context?) 17 window context?)
17 (this might be fixed now, watch out for it) 18 (this might be fixed now, watch out for it)
18- IMPORTANT:_ map feedback... e.g. when clicking on it 19- IMPORTANT:_ map feedback... e.g. when clicking on it
43- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 44- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
44- maybe move window managing functionality into toplevel 45- maybe move window managing functionality into toplevel
45- better window management (graphical feedback) 46- better window management (graphical feedback)
46 47
47low priority: 48low priority:
49- textview should not snap to bottom on resize.
48- alt+2cursor == diagonal 50- alt+2cursor == diagonal
49- look into extendedmapinfo 51- look into extendedmapinfo
50- save only dirty cached maps, and save dirty maps != current map 52- save only dirty cached maps, and save dirty maps != current map
51- inventory update must be incremental (too slow) (really? check) 53- inventory update must be incremental (too slow) (really? check)
52- try to synchronize local animation speed with server updates to save on screen refreshes. 54- try to synchronize local animation speed with server updates to save on screen refreshes.

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