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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.79 by root, Thu May 25 01:26:52 2006 UTC vs.
Revision 1.116 by root, Sat Jun 3 21:59:55 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 11- IMPORTANT: invite (and maybe others) _need_ to be documented
12 (mostly fixed, but still there: displays list and texture uploads do not go well together) 12- IMPORTANT: message log window often loses contents after refreshes/res switches
13- IMPORTANT: lose/regain mapping might clear messgae log 13 (m,aybe not, maybe after loging out and in again?)
14 (maybe this happens when its being updated when the window isn't mapped => no 14- IMPORTANT: toplevel geometry is not respected on moves.
15 window context?) 15- IMPORTANT: learning spells does not make them show up automatically in the completer?
16 (this might be fixed now, watch out for it) 16- IMPORTANT: statusbox update timer
17- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. 17- IMPORTANT: statusbox tooltip must not go away on updates
18- IMPORTANT: history for completer (cursor-up)
19- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18- IMPORTANT:_ map feedback... e.g. when clicking on it 20- IMPORTANT:_ map feedback... e.g. when clicking on it
19- IMPORTANT: user interface (window positions etc.) should be saved, but 21- IMPORTANT: stats window looks like shit initially (widget allocation?)
20 b) widget layout is nontrivial as to not obscure map 22
21 c) need better way to center map then middle-button, maybe map overview 23- binding window and editor layout broken for long recordings
22 (but updates will be slow UPDATE updates are not at all slow). 24- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
25- minor: skill list which shows XP and lets u bind stuff
23 26
24should be solved/investitaged before release: 27should be solved/investitaged before release:
28- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
29 and add column titles (also for other tables like inventory and bindings)
30- log messages received and commands sent to ~/.crossfire/log.$ip
31- the binding editor should have a append-record mode or something like that
25- rethink message display in lower left corner 32- rethink message display in lower left corner
26- auto-download of all faces from the server in the bg.
27- many sliders should have labels attached.
28- widgets need to know about their visibility. the inventory
29 completely redraws itself on every animation change, even when its not visible.
30- cairo/win32 looks like shit (premultiplied alpha bug?) 33- cairo/win32 looks like shit (premultiplied alpha bug?)
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit) 35 (after starting, press quit)
33- flopper/menu imrpovement: 36- flopper/menu imrpovement:
34 * things that are menus should act more like menus 37 * things that are menus should act more like menus
35 * inmventory etc. should fade-in automatically when used 38- better focus management: put focus onto active windows, remove it again later
36- add menu itemds for inventory items: mark/inscribe etc. 39- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
37- remove wrap_mode hack from texture and make it a per-texture operation
38- enter runmode when cursor-key repeats 40- enter runmode when cursor-key repeats (maybe not?)
39- mapmap (overview) - scroll visible area by clicking/dragging 41- mapmap (overview) - scroll visible area by clicking/dragging
40- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 42- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41- maybe move window managing functionality into toplevel 43- maybe move window managing functionality into toplevel
42- better window management (graphical feedback) 44- better window management (graphical feedback)
45- the player weight somehow updates strangely when dropping/picking up
43 46
44low priority: 47low priority:
48- win32, fow_tetxure sometimes nukes other textures
49 (mostly fixed, but still there: displays list and texture uploads do not go well together)
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all").
45- textview should not snap to bottom on resize. 53- textview should not snap to bottom on resize.
46- alt+2cursor == diagonal 54- alt+cursor == diagonal
47- look into extendedmapinfo 55- look into extendedmapinfo
48- save only dirty cached maps, and save dirty maps != current map 56- save only dirty cached maps, and save dirty maps != current map
49- inventory update must be incremental (too slow) (really? check)
50- try to synchronize local animation speed with server updates to save on screen refreshes. 57- try to synchronize local animation speed with server updates to save on screen refreshes.
51- player list from server for tell etc. commands 58- player list from server for tell etc. commands
52- examine etc., should use extendeddrawinfo or sth. similar 59- examine etc., should use extendeddrawinfo or sth. similar
53- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
54- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too

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