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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.70 by root, Mon May 22 02:23:10 2006 UTC vs.
Revision 1.79 by root, Thu May 25 01:26:52 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox)
13- IMPORTANT: quit-button, somewhere!
14 * dialog, der warnt ein savebed aufzusuchen.
15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 11- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
12 (mostly fixed, but still there: displays list and texture uploads do not go well together)
16- IMPORTANT: lose/regain mapping might clear messgae log 13- IMPORTANT: lose/regain mapping might clear messgae log
17 (maybe this happens when its being updated when the window isn't mapped => no 14 (maybe this happens when its being updated when the window isn't mapped => no
18 window context?) 15 window context?)
19- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. 16 (this might be fixed now, watch out for it)
17- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
20- IMPORTANT:_ map feedback... e.g. when clicking on it 18- IMPORTANT:_ map feedback... e.g. when clicking on it
21- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
22- IMPORTANT: '.' in map should repeat last command
23- important: center and improve dialogs (create cFClient::UI::Dialog)
24- IMPORTANT: user interface (window positions etc.) should be saved, but 19- IMPORTANT: user interface (window positions etc.) should be saved, but
25 b) widget layout is nontrivial as to not obscure map 20 b) widget layout is nontrivial as to not obscure map
26 c) need better way to center map then middle-button, maybe map overview 21 c) need better way to center map then middle-button, maybe map overview
27 (but updates will be slow UPDATE updates are not at all slow). 22 (but updates will be slow UPDATE updates are not at all slow).
28- IMPORTANT: verify and correct connection-dependent texture management
29- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
30- IMPORTANT: message log slider goes too far down.
31- IMPORTANT: focus mapwidget on login
32- IMPORTANT: font reconfigure works very badly.
33 23
34should be solved/investitaged before release: 24should be solved/investitaged before release:
25- rethink message display in lower left corner
26- auto-download of all faces from the server in the bg.
27- many sliders should have labels attached.
28- widgets need to know about their visibility. the inventory
29 completely redraws itself on every animation change, even when its not visible.
35- cairo/win32 looks like shit (premultiplied alpha bug?) 30- cairo/win32 looks like shit (premultiplied alpha bug?)
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, pressing login with connection refused, then close window) 32 (after starting, press quit)
38- flopper/menu imrpovement: 33- flopper/menu imrpovement:
39 * things that are menus should act more like menus 34 * things that are menus should act more like menus
40 * inmventory etc. should fade-in automatically when used 35 * inmventory etc. should fade-in automatically when used
41- add menu itemds for inventory items: mark/inscribe etc. 36- add menu itemds for inventory items: mark/inscribe etc.
42- remove wrap_mode hack from texture and make it a per-texture operation 37- remove wrap_mode hack from texture and make it a per-texture operation
45- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 40- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
46- maybe move window managing functionality into toplevel 41- maybe move window managing functionality into toplevel
47- better window management (graphical feedback) 42- better window management (graphical feedback)
48 43
49low priority: 44low priority:
45- textview should not snap to bottom on resize.
46- alt+2cursor == diagonal
50- look into extendedmapinfo 47- look into extendedmapinfo
51- save only dirty cached maps, and save dirty maps != current map 48- save only dirty cached maps, and save dirty maps != current map
52- inventory update must be incremental (too slow) (really? check) 49- inventory update must be incremental (too slow) (really? check)
53- try to synchronize local animation speed with server updates to save on screen refreshes. 50- try to synchronize local animation speed with server updates to save on screen refreshes.
54- player list from server for tell etc. commands 51- player list from server for tell etc. commands

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