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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.8 by root, Fri Apr 14 02:06:22 2006 UTC vs.
Revision 1.79 by root, Thu May 25 01:26:52 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: move widgets to integer coordinates - fix containers! 612:17 <@schmorp> i do list all libs manually for pclient
4- label needs "expected char size" 712:17 <@schmorp> will have to do that for gce too
5- make font description copy: font size changes hurt A LOT 812:17 <@schmorp> remind me of it
6- toplevel should enforce that windowa alway sbe partially visible 912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
12 (mostly fixed, but still there: displays list and texture uploads do not go well together)
13- IMPORTANT: lose/regain mapping might clear messgae log
14 (maybe this happens when its being updated when the window isn't mapped => no
15 window context?)
16 (this might be fixed now, watch out for it)
17- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
18- IMPORTANT:_ map feedback... e.g. when clicking on it
19- IMPORTANT: user interface (window positions etc.) should be saved, but
20 b) widget layout is nontrivial as to not obscure map
21 c) need better way to center map then middle-button, maybe map overview
22 (but updates will be slow UPDATE updates are not at all slow).
23
24should be solved/investitaged before release:
25- rethink message display in lower left corner
26- auto-download of all faces from the server in the bg.
27- many sliders should have labels attached.
28- widgets need to know about their visibility. the inventory
29 completely redraws itself on every animation change, even when its not visible.
30- cairo/win32 looks like shit (premultiplied alpha bug?)
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit)
33- flopper/menu imrpovement:
34 * things that are menus should act more like menus
35 * inmventory etc. should fade-in automatically when used
36- add menu itemds for inventory items: mark/inscribe etc.
37- remove wrap_mode hack from texture and make it a per-texture operation
38- enter runmode when cursor-key repeats
39- mapmap (overview) - scroll visible area by clicking/dragging
40- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
7- maybe move window managing functionality into toplevel 41- maybe move window managing functionality into toplevel
42- better window management (graphical feedback)
8 43
9"workarounded": 44low priority:
45- textview should not snap to bottom on resize.
46- alt+2cursor == diagonal
47- look into extendedmapinfo
48- save only dirty cached maps, and save dirty maps != current map
49- inventory update must be incremental (too slow) (really? check)
50- try to synchronize local animation speed with server updates to save on screen refreshes.
51- player list from server for tell etc. commands
52- examine etc., should use extendeddrawinfo or sth. similar
53- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
54- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
55- performance: use texture collections for upstream server data instead if gobs
56 of small textures.
57- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
58 affect neighbouring visible pixels (border bleeding).
10(- pango fontsize measure and decrease to achieve real pixel height) 59- pango fontsize measure and decrease to achieve real pixel height
60
61TEMPORARY SERVER TODO:
62- palyer peaceful setting should be independen of game peaceful setting
63 (i.e. one should be able to become hostile against guards but still
64 be peaceful - the palyer peaceful would be toggled by priests and shown
65 in who, the game peaceful steting would be toggled by the peaceful command
66 but not otherwise shown).
67- pippij wants playerstealing to work between hostile players
68- attempt_jump tries to kick jumped-into monster,s but doesn't work
69- 1) If you hide, and someone can see you trying to hide, you'll get a
70 message, even when you can't see that other person.
71- 2) hiding exp is always 1, independant of how difficult it is to hide
72- 3) jumping into monsters does no damage, even though it's supposed to
73 be an attack (mentioned before). You also get no exp for this
74- 10) (feature request): bug/typo/idea commands to automatically log
75 your comments, with the mentioning of the current map (and perhaps an
76 item, if you do 'bug <item>').
77
78set_face 4783 => 70
79libpng warning: Ignoring gAMA chunk with gamma=0
80allocating id 71
81OK
82set_face 4782 => 71
83libpng warning: Ignoring gAMA chunk with gamma=0
84allocating id 72
85OK
86set_face 4781 => 72
87libpng warning: Ignoring gAMA chunk with gamma=0
88allocating id 73
89OK
90set_face 4784 => 73
91libpng warning: Ignoring gAMA chunk with gamma=0
92

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