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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.8 by root, Fri Apr 14 02:06:22 2006 UTC vs.
Revision 1.29 by root, Mon Apr 24 02:41:47 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- IMPORTANT: move widgets to integer coordinates - fix containers! 3- IMPORTANT: negative grace points look weird in gauge
4- IMPORTANT: grace points > max grace should be displayed properly (different texture sets?)
5- IMPORTANT: slider should clip to valid range properly
6- IMPIMPIMP-ORA-ANT: history for commandline :)
7- IMPORTANT: user interface (window positions etc.) should be saved, but
8 a) switching modes clears/recreates all widgets (has to, as parameters
9 are not resolution-independent)
10 b) widget layout is nontrivial as to not obscure map
11 c) need better way to center map then middle-button, maybe map overview
12 (but updates will be slow UPDATE updates are not at all slow).
13
14- enter runmode when cursor-key repeats
15- mapmap (overview)
16 - convetr to real window
17 - draw rectangle around visible area
18 - scroll visible area
19 - make size configurable/reesizable
20- use real mapmap size in map caching, not hardcoded 250 size
21- save only dirty cached maps, and save dirty maps != current map
22- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
23- the stats for the gauges which get into the stats_update function are somehow weird
24- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
25- message window layout broken (entry too small).
26- mesa-rendering of textview shows only garbage and/or another texture
4- label needs "expected char size" 27- label needs "expected char width"
5- make font description copy: font size changes hurt A LOT
6- toplevel should enforce that windowa alway sbe partially visible 28- toplevel should enforce that windows always be partially visible
7- maybe move window managing functionality into toplevel 29- maybe move window managing functionality into toplevel
8 30
9"workarounded": 31TEMPORARY SERVER TODO:
32- run flawfinder on cf
33- disable old socket mode in server
34- implement suicide command for server
35- cavehippo wants hashstring to be changed to hash name
36- pippij wants playerstealing to work between hostile players
37- schmorp wants to rework the who output format
38- attempt_jump tries to kick jumped-into monster,s but doesn't work
39- 1) If you hide, and someone can see you trying to hide, you'll get a
40 message, even when you can't see that other person.
41- 2) hiding exp is always 1, independant of how difficult it is to hide
42- 3) jumping into monsters does no damage, even though it's supposed to
43 be an attack (mentioned before). You also get no exp for this
44- 10) (feature request): bug/typo/idea commands to automatically log
45 your comments, with the mentioning of the current map (and perhaps an
46 item, if you do 'bug <item>').
47
48"workarounded" but not solved:
49(- IMPORTANT: move widgets to integer coordinates - fix containers!)
10(- pango fontsize measure and decrease to achieve real pixel height) 50(- pango fontsize measure and decrease to achieve real pixel height)
51
52set_face 4783 => 70
53libpng warning: Ignoring gAMA chunk with gamma=0
54allocating id 71
55OK
56set_face 4782 => 71
57libpng warning: Ignoring gAMA chunk with gamma=0
58allocating id 72
59OK
60set_face 4781 => 72
61libpng warning: Ignoring gAMA chunk with gamma=0
62allocating id 73
63OK
64set_face 4784 => 73
65libpng warning: Ignoring gAMA chunk with gamma=0
66

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