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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.80 by root, Thu May 25 02:23:13 2006 UTC vs.
Revision 1.100 by root, Wed May 31 07:13:50 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: do _not_ save the state of the inventory window
12- IMPORTANT: toplevel geometry is not respected on moves.
13- IMPORTANT: user_x/user_y for layout setting
14- IMPORTANT: learning spells does not make them show up automatically in the completer?
15- IMPORTANT: statusbox update timer
16- IMPORTANT: statusbox tooltip must not go away on updates
17- IMPORTANT: history for completer (cursor-up)
11- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
12- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
13 (mostly fixed, but still there: displays list and texture uploads do not go well together) 20 (mostly fixed, but still there: displays list and texture uploads do not go well together)
14- IMPORTANT: lose/regain mapping might clear messgae log
15 (maybe this happens when its being updated when the window isn't mapped => no
16 window context?)
17 (this might be fixed now, watch out for it)
18- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
19- IMPORTANT:_ map feedback... e.g. when clicking on it 21- IMPORTANT:_ map feedback... e.g. when clicking on it
20- IMPORTANT: user interface (window positions etc.) should be saved, but 22- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
21 b) widget layout is nontrivial as to not obscure map 23 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview 24 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow). 25 (but updates will be slow UPDATE updates are not at all slow).
24 26
25should be solved/investitaged before release: 27should be solved/investitaged before release:
26- rethink message display in lower left corner 28- rethink message display in lower left corner
27- auto-download of all faces from the server in the bg. 29- the inventory
28- many sliders should have labels attached.
29- widgets need to know about their visibility. the inventory
30 completely redraws itself on every animation change, even when its not visible. 30 completely redraws itself on every animation change, even when its not visible.
31- cairo/win32 looks like shit (premultiplied alpha bug?) 31- cairo/win32 looks like shit (premultiplied alpha bug?)
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, press quit) 33 (after starting, press quit)
34- flopper/menu imrpovement: 34- flopper/menu imrpovement:
39- enter runmode when cursor-key repeats 39- enter runmode when cursor-key repeats
40- mapmap (overview) - scroll visible area by clicking/dragging 40- mapmap (overview) - scroll visible area by clicking/dragging
41- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 41- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
42- maybe move window managing functionality into toplevel 42- maybe move window managing functionality into toplevel
43- better window management (graphical feedback) 43- better window management (graphical feedback)
44- the player weight somehow updates strangely when dropping/picking up
44 45
45low priority: 46low priority:
47- completer should know more about arguments, e.g. cast summon pet monster,
48 or that some commands do not take arguments ("drop all").
46- textview should not snap to bottom on resize. 49- textview should not snap to bottom on resize.
47- alt+2cursor == diagonal 50- alt+cursor == diagonal
48- look into extendedmapinfo 51- look into extendedmapinfo
49- save only dirty cached maps, and save dirty maps != current map 52- save only dirty cached maps, and save dirty maps != current map
50- inventory update must be incremental (too slow) (really? check) 53- inventory update must be incremental (too slow) (really? check)
51- try to synchronize local animation speed with server updates to save on screen refreshes. 54- try to synchronize local animation speed with server updates to save on screen refreshes.
52- player list from server for tell etc. commands 55- player list from server for tell etc. commands

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