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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.24 by root, Thu Apr 20 02:43:00 2006 UTC vs.
Revision 1.81 by root, Thu May 25 03:24:29 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- enter runmode when cursor-key repeats 712:17 <@schmorp> will have to do that for gce too
5- mapmap (overview) 812:17 <@schmorp> remind me of it
6 - convetr to real window 912:17 <@schmorp> qwhen i next bundle it
7 - draw rectangle around visible area 10
8 - scroll visible area 11- IMPORTANT: history for completer (cursor-up)
9 - make size configurable/reesizable 12- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
10- use real mapmap size in map caching, not hardcoded 250 size 13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
11- save only dirty cached maps, and save dirty maps != current map 14 (mostly fixed, but still there: displays list and texture uploads do not go well together)
12- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 15- IMPORTANT: lose/regain mapping might clear messgae log
13- the stats for the gauges which get into the stats_update function are somehow weird 16 (maybe this happens when its being updated when the window isn't mapped => no
14- IMPORTANT: map scroll darken code does not work 17 window context?)
15- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 18 (this might be fixed now, watch out for it)
16- message window layout broken (entry too small). 19- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
17- mesa-rendering of textview shows only garbage and/or another texture 20- IMPORTANT:_ map feedback... e.g. when clicking on it
18- IMPORTANT: user interface (window positions etc.) should be saved, but 21- IMPORTANT: user interface (window positions etc.) should be saved, but
19 a) switching modes clears/recreates all widgets (has to, as parameters
20 are not resolution-independent)
21 b) widget layout is nontrivial as to not obscure map 22 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview 23 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow). 24 (but updates will be slow UPDATE updates are not at all slow).
24- label needs "expected char width" 25
25- toplevel should enforce that windows always be partially visible 26should be solved/investitaged before release:
27- rethink message display in lower left corner
28- auto-download of all faces from the server in the bg.
29- many sliders should have labels attached.
30- widgets need to know about their visibility. the inventory
31 completely redraws itself on every animation change, even when its not visible.
32- cairo/win32 looks like shit (premultiplied alpha bug?)
33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
34 (after starting, press quit)
35- flopper/menu imrpovement:
36 * things that are menus should act more like menus
37 * inmventory etc. should fade-in automatically when used
38- add menu itemds for inventory items: mark/inscribe etc.
39- remove wrap_mode hack from texture and make it a per-texture operation
40- enter runmode when cursor-key repeats
41- mapmap (overview) - scroll visible area by clicking/dragging
42- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
26- maybe move window managing functionality into toplevel 43- maybe move window managing functionality into toplevel
44- better window management (graphical feedback)
27 45
28- implement suicide command for server 46low priority:
29- cavehippo wants hashstring to be changed to hash name 47- textview should not snap to bottom on resize.
48- alt+2cursor == diagonal
49- look into extendedmapinfo
50- save only dirty cached maps, and save dirty maps != current map
51- inventory update must be incremental (too slow) (really? check)
52- try to synchronize local animation speed with server updates to save on screen refreshes.
53- player list from server for tell etc. commands
54- examine etc., should use extendeddrawinfo or sth. similar
55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
56- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
57- performance: use texture collections for upstream server data instead if gobs
58 of small textures.
59- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
60 affect neighbouring visible pixels (border bleeding).
61- pango fontsize measure and decrease to achieve real pixel height
62
63TEMPORARY SERVER TODO:
64- palyer peaceful setting should be independen of game peaceful setting
65 (i.e. one should be able to become hostile against guards but still
66 be peaceful - the palyer peaceful would be toggled by priests and shown
67 in who, the game peaceful steting would be toggled by the peaceful command
68 but not otherwise shown).
30- pippij wants playerstealing to work between hostile players 69- pippij wants playerstealing to work between hostile players
31- schmorp wants to rework the who output format
32- attempt_jump tries to kick jumped-into monster,s but doesn't work 70- attempt_jump tries to kick jumped-into monster,s but doesn't work
33- 1) If you hide, and someone can see you trying to hide, you'll get a 71- 1) If you hide, and someone can see you trying to hide, you'll get a
34 message, even when you can't see that other person. 72 message, even when you can't see that other person.
35- 2) hiding exp is always 1, independant of how difficult it is to hide 73- 2) hiding exp is always 1, independant of how difficult it is to hide
36- 3) jumping into monsters does no damage, even though it's supposed to 74- 3) jumping into monsters does no damage, even though it's supposed to
37 be an attack (mentioned before). You also get no exp for this 75 be an attack (mentioned before). You also get no exp for this
38- 10) (feature request): bug/typo/idea commands to automatically log 76- 10) (feature request): bug/typo/idea commands to automatically log
39 your comments, with the mentioning of the current map (and perhaps an 77 your comments, with the mentioning of the current map (and perhaps an
40 item, if you do 'bug <item>'). 78 item, if you do 'bug <item>').
41
42"workarounded" but not solved:
43(- IMPORTANT: move widgets to integer coordinates - fix containers!)
44(- pango fontsize measure and decrease to achieve real pixel height)
45 79
46set_face 4783 => 70 80set_face 4783 => 70
47libpng warning: Ignoring gAMA chunk with gamma=0 81libpng warning: Ignoring gAMA chunk with gamma=0
48allocating id 71 82allocating id 71
49OK 83OK

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