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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.75 by root, Wed May 24 03:29:38 2006 UTC vs.
Revision 1.81 by root, Thu May 25 03:24:29 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: history for completer (cursor-up)
12 (maybe also for floorbox) 12- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
14 (mostly fixed, but still there: displays list and texture uploads do not go well together)
14- IMPORTANT: lose/regain mapping might clear messgae log 15- IMPORTANT: lose/regain mapping might clear messgae log
15 (maybe this happens when its being updated when the window isn't mapped => no 16 (maybe this happens when its being updated when the window isn't mapped => no
16 window context?) 17 window context?)
17 (this might be fixed now, watch out for it) 18 (this might be fixed now, watch out for it)
19- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
18- IMPORTANT:_ map feedback... e.g. when clicking on it 20- IMPORTANT:_ map feedback... e.g. when clicking on it
19- IMPORTANT: ' and " and / should go into compketer :)
20- IMPORTANT: '.' in map should repeat last command
21- IMPORTANT: user interface (window positions etc.) should be saved, but 21- IMPORTANT: user interface (window positions etc.) should be saved, but
22 b) widget layout is nontrivial as to not obscure map 22 b) widget layout is nontrivial as to not obscure map
23 c) need better way to center map then middle-button, maybe map overview 23 c) need better way to center map then middle-button, maybe map overview
24 (but updates will be slow UPDATE updates are not at all slow). 24 (but updates will be slow UPDATE updates are not at all slow).
25- IMPORTANT: focus mapwidget on login
26- IMPORTANT: font reconfigure works very badly.
27 25
28should be solved/investitaged before release: 26should be solved/investitaged before release:
27- rethink message display in lower left corner
29- auto-download of all faces from the server in the bg. 28- auto-download of all faces from the server in the bg.
30- many sliders should have labels attached. 29- many sliders should have labels attached.
31- widgets need to know about their visibility. the inventory 30- widgets need to know about their visibility. the inventory
32 completely redraws itself on every animation change, even when its not visible. 31 completely redraws itself on every animation change, even when its not visible.
33- cairo/win32 looks like shit (premultiplied alpha bug?) 32- cairo/win32 looks like shit (premultiplied alpha bug?)
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, pressing login with connection refused, then close window) 34 (after starting, press quit)
36- flopper/menu imrpovement: 35- flopper/menu imrpovement:
37 * things that are menus should act more like menus 36 * things that are menus should act more like menus
38 * inmventory etc. should fade-in automatically when used 37 * inmventory etc. should fade-in automatically when used
39- add menu itemds for inventory items: mark/inscribe etc. 38- add menu itemds for inventory items: mark/inscribe etc.
40- remove wrap_mode hack from texture and make it a per-texture operation 39- remove wrap_mode hack from texture and make it a per-texture operation
43- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 42- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
44- maybe move window managing functionality into toplevel 43- maybe move window managing functionality into toplevel
45- better window management (graphical feedback) 44- better window management (graphical feedback)
46 45
47low priority: 46low priority:
47- textview should not snap to bottom on resize.
48- alt+2cursor == diagonal 48- alt+2cursor == diagonal
49- look into extendedmapinfo 49- look into extendedmapinfo
50- save only dirty cached maps, and save dirty maps != current map 50- save only dirty cached maps, and save dirty maps != current map
51- inventory update must be incremental (too slow) (really? check) 51- inventory update must be incremental (too slow) (really? check)
52- try to synchronize local animation speed with server updates to save on screen refreshes. 52- try to synchronize local animation speed with server updates to save on screen refreshes.

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