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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.23 by root, Wed Apr 19 23:37:48 2006 UTC vs.
Revision 1.82 by root, Thu May 25 03:27:13 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- enter runmode when cursor-key repeats 712:17 <@schmorp> will have to do that for gce too
5- mapmap (overview) 812:17 <@schmorp> remind me of it
6 - convetr to real window 912:17 <@schmorp> qwhen i next bundle it
7 - draw rectangle around visible area 10
8 - scroll visible area 11- IMPORTANT: statusbox update timer
9 - make size configurable/reesizable 12- IMPORTANT: statusbox tooltip must not go away on updates
10- use real mapmap size in map caching, not hardcoded 250 size 13- IMPORTANT: history for completer (cursor-up)
11- save only dirty cached maps, and save dirty maps != current map 14- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
12- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
13- the stats for the gauges which get into the stats_update function are somehow weird 16 (mostly fixed, but still there: displays list and texture uploads do not go well together)
14- IMPORTANT: map scroll darken code does not work 17- IMPORTANT: lose/regain mapping might clear messgae log
15- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 18 (maybe this happens when its being updated when the window isn't mapped => no
16- message window layout broken (entry too small). 19 window context?)
17- mesa-rendering of textview shows only garbage and/or another texture 20 (this might be fixed now, watch out for it)
21- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
22- IMPORTANT:_ map feedback... e.g. when clicking on it
18- IMPORTANT: user interface (window positions etc.) should be saved, but 23- IMPORTANT: user interface (window positions etc.) should be saved, but
19 a) switching modes clears/recreates all widgets (has to, as parameters
20 are not resolution-independent)
21 b) widget layout is nontrivial as to not obscure map 24 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview 25 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow). 26 (but updates will be slow UPDATE updates are not at all slow).
24- label needs "expected char width" 27
25- toplevel should enforce that windows always be partially visible 28should be solved/investitaged before release:
29- rethink message display in lower left corner
30- auto-download of all faces from the server in the bg.
31- many sliders should have labels attached.
32- widgets need to know about their visibility. the inventory
33 completely redraws itself on every animation change, even when its not visible.
34- cairo/win32 looks like shit (premultiplied alpha bug?)
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit)
37- flopper/menu imrpovement:
38 * things that are menus should act more like menus
39 * inmventory etc. should fade-in automatically when used
40- add menu itemds for inventory items: mark/inscribe etc.
41- remove wrap_mode hack from texture and make it a per-texture operation
42- enter runmode when cursor-key repeats
43- mapmap (overview) - scroll visible area by clicking/dragging
44- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
26- maybe move window managing functionality into toplevel 45- maybe move window managing functionality into toplevel
46- better window management (graphical feedback)
27 47
28- implement suicide command for server 48low priority:
29- cavehippo wants hashstring to be changed to hash name 49- textview should not snap to bottom on resize.
50- alt+2cursor == diagonal
51- look into extendedmapinfo
52- save only dirty cached maps, and save dirty maps != current map
53- inventory update must be incremental (too slow) (really? check)
54- try to synchronize local animation speed with server updates to save on screen refreshes.
55- player list from server for tell etc. commands
56- examine etc., should use extendeddrawinfo or sth. similar
57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
59- performance: use texture collections for upstream server data instead if gobs
60 of small textures.
61- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
62 affect neighbouring visible pixels (border bleeding).
63- pango fontsize measure and decrease to achieve real pixel height
64
65TEMPORARY SERVER TODO:
66- palyer peaceful setting should be independen of game peaceful setting
67 (i.e. one should be able to become hostile against guards but still
68 be peaceful - the palyer peaceful would be toggled by priests and shown
69 in who, the game peaceful steting would be toggled by the peaceful command
70 but not otherwise shown).
30- pippij wants playerstealing to work between hostile players 71- pippij wants playerstealing to work between hostile players
31- schmorp wants to rework the who output format
32- attempt_jump tries to kick jumped-into monster,s but doesn't work 72- attempt_jump tries to kick jumped-into monster,s but doesn't work
33 73- 1) If you hide, and someone can see you trying to hide, you'll get a
34"workarounded" but not solved: 74 message, even when you can't see that other person.
35(- IMPORTANT: move widgets to integer coordinates - fix containers!) 75- 2) hiding exp is always 1, independant of how difficult it is to hide
36(- pango fontsize measure and decrease to achieve real pixel height) 76- 3) jumping into monsters does no damage, even though it's supposed to
77 be an attack (mentioned before). You also get no exp for this
78- 10) (feature request): bug/typo/idea commands to automatically log
79 your comments, with the mentioning of the current map (and perhaps an
80 item, if you do 'bug <item>').
37 81
38set_face 4783 => 70 82set_face 4783 => 70
39libpng warning: Ignoring gAMA chunk with gamma=0 83libpng warning: Ignoring gAMA chunk with gamma=0
40allocating id 71 84allocating id 71
41OK 85OK

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