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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.83 by root, Thu May 25 03:39:56 2006 UTC vs.
Revision 1.118 by root, Sat Jun 3 23:47:46 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: widget resizing works badly (sometiems not, like fountain 11- IMPORTANT: login host widget not updated correctly.
12 in inventory view, or inventory view tables or statusbox entries...) 12- IMPORTANT: invite (and maybe others) _need_ to be documented
13- IMPORTANT: message log window often loses contents after refreshes/res switches
14 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: toplevel geometry is not respected on moves.
13- IMPORTANT: statusbox update timer 16- IMPORTANT: statusbox update timer
14- IMPORTANT: statusbox tooltip must not go away on updates 17- IMPORTANT: statusbox tooltip must not go away on updates
15- IMPORTANT: history for completer (cursor-up) 18- IMPORTANT: history for completer (cursor-up)
16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 19- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
17- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 20- IMPORTANT: stats window looks like shit initially (widget allocation?)
18 (mostly fixed, but still there: displays list and texture uploads do not go well together) 21
19- IMPORTANT: lose/regain mapping might clear messgae log 22- binding window and editor layout broken for long recordings
20 (maybe this happens when its being updated when the window isn't mapped => no 23- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
21 window context?) 24- minor: skill list which shows XP and lets u bind stuff
22 (this might be fixed now, watch out for it)
23- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
24- IMPORTANT:_ map feedback... e.g. when clicking on it
25- IMPORTANT: user interface (window positions etc.) should be saved, but
26 b) widget layout is nontrivial as to not obscure map
27 c) need better way to center map then middle-button, maybe map overview
28 (but updates will be slow UPDATE updates are not at all slow).
29 25
30should be solved/investitaged before release: 26should be solved/investitaged before release:
27- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
28 and add column titles (also for other tables like inventory and bindings)
29- log messages received and commands sent to ~/.crossfire/log.$ip
30- the binding editor should have a append-record mode or something like that
31- rethink message display in lower left corner 31- rethink message display in lower left corner
32- auto-download of all faces from the server in the bg.
33- many sliders should have labels attached.
34- widgets need to know about their visibility. the inventory
35 completely redraws itself on every animation change, even when its not visible.
36- cairo/win32 looks like shit (premultiplied alpha bug?) 32- cairo/win32 looks like shit (premultiplied alpha bug?)
37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 (after starting, press quit) 34 (after starting, press quit)
39- flopper/menu imrpovement: 35- better focus management: put focus onto active windows, remove it again later
40 * things that are menus should act more like menus
41 * inmventory etc. should fade-in automatically when used
42- add menu itemds for inventory items: mark/inscribe etc. 36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
43- remove wrap_mode hack from texture and make it a per-texture operation
44- enter runmode when cursor-key repeats 37- enter runmode when cursor-key repeats (maybe not?)
45- mapmap (overview) - scroll visible area by clicking/dragging 38- mapmap (overview) - scroll visible area by clicking/dragging
46- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
47- maybe move window managing functionality into toplevel 40- maybe move window managing functionality into toplevel
48- better window management (graphical feedback) 41- better window management (graphical feedback)
42- the player weight somehow updates strangely when dropping/picking up
49 43
50low priority: 44low priority:
45- win32, fow_tetxure sometimes nukes other textures
46 (mostly fixed, but still there: displays list and texture uploads do not go well together)
47- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
48- completer should know more about arguments, e.g. cast summon pet monster,
49 or that some commands do not take arguments ("drop all").
51- textview should not snap to bottom on resize. 50- textview should not snap to bottom on resize.
52- alt+2cursor == diagonal 51- alt+cursor == diagonal
53- look into extendedmapinfo 52- look into extendedmapinfo
54- save only dirty cached maps, and save dirty maps != current map 53- save only dirty cached maps, and save dirty maps != current map
55- inventory update must be incremental (too slow) (really? check)
56- try to synchronize local animation speed with server updates to save on screen refreshes. 54- try to synchronize local animation speed with server updates to save on screen refreshes.
57- player list from server for tell etc. commands 55- player list from server for tell etc. commands
58- examine etc., should use extendeddrawinfo or sth. similar 56- examine etc., should use extendeddrawinfo or sth. similar
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too

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