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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.54 by root, Wed May 17 10:12:55 2006 UTC vs.
Revision 1.84 by root, Thu May 25 03:44:10 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 11- IMPORTANT: learning spells does not make them show up automatically in the completer?
12- important: center and improve dialogs (create cFClient::UI::Dialog) 12- IMPORTANT: widget resizing works badly (sometiems not, like fountain
13- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so 13 in inventory view, or inventory view tables or statusbox entries...)
14- IMPORTANT: inventory update must be incremental (too slow) (really? check) 14- IMPORTANT: statusbox update timer
15- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
19 (mostly fixed, but still there: displays list and texture uploads do not go well together)
20- IMPORTANT: lose/regain mapping might clear messgae log
21 (maybe this happens when its being updated when the window isn't mapped => no
22 window context?)
23 (this might be fixed now, watch out for it)
24- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
25- IMPORTANT:_ map feedback... e.g. when clicking on it
15- IMPORTANT: user interface (window positions etc.) should be saved, but 26- IMPORTANT: user interface (window positions etc.) should be saved, but
16 b) widget layout is nontrivial as to not obscure map 27 b) widget layout is nontrivial as to not obscure map
17 c) need better way to center map then middle-button, maybe map overview 28 c) need better way to center map then middle-button, maybe map overview
18 (but updates will be slow UPDATE updates are not at all slow). 29 (but updates will be slow UPDATE updates are not at all slow).
19- IMPORTANT: animate faces in inventory etc.
20- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
21- IMPORTANT: verify and correct connection-dependent texture management
22 30
23should be solved/investitaged before release: 31should be solved/investitaged before release:
32- rethink message display in lower left corner
33- auto-download of all faces from the server in the bg.
34- many sliders should have labels attached.
35- widgets need to know about their visibility. the inventory
36 completely redraws itself on every animation change, even when its not visible.
37- cairo/win32 looks like shit (premultiplied alpha bug?)
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 38- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, pressing login with connection refused, then close window) 39 (after starting, press quit)
40- flopper/menu imrpovement:
41 * things that are menus should act more like menus
42 * inmventory etc. should fade-in automatically when used
43- add menu itemds for inventory items: mark/inscribe etc.
26- remove wrap_mode hack from texture and make it a per-texture operation 44- remove wrap_mode hack from texture and make it a per-texture operation
27- enter runmode when cursor-key repeats 45- enter runmode when cursor-key repeats
28- mapmap (overview) - scroll visible area by clicking/dragging 46- mapmap (overview) - scroll visible area by clicking/dragging
29- save only dirty cached maps, and save dirty maps != current map
30- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 47- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
31- maybe move window managing functionality into toplevel 48- maybe move window managing functionality into toplevel
32- better window management (feedback) 49- better window management (graphical feedback)
33- look into extendedmapinfo
34- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
35 50
36low priority: 51low priority:
52- textview should not snap to bottom on resize.
53- alt+2cursor == diagonal
54- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map
56- inventory update must be incremental (too slow) (really? check)
57- try to synchronize local animation speed with server updates to save on screen refreshes.
37- player list from server for tell etc. commands 58- player list from server for tell etc. commands
38- examine etc., should use extendeddrawinfo or sth. similar 59- examine etc., should use extendeddrawinfo or sth. similar
39- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
40- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
41- performance: use texture collections for upstream server data instead if gobs 62- performance: use texture collections for upstream server data instead if gobs

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