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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.67 by root, Sat May 20 15:37:26 2006 UTC vs.
Revision 1.84 by root, Thu May 25 03:44:10 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: learning spells does not make them show up automatically in the completer?
12 (maybe also for floorbox) 12- IMPORTANT: widget resizing works badly (sometiems not, like fountain
13- IMPORTANT: quit-button, somewhere! 13 in inventory view, or inventory view tables or statusbox entries...)
14 * dialog, der warnt ein savebed aufzusuchen. 14- IMPORTANT: statusbox update timer
15- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
19 (mostly fixed, but still there: displays list and texture uploads do not go well together)
16- IMPORTANT: lose/regain mapping might clear messgae log 20- IMPORTANT: lose/regain mapping might clear messgae log
17 (maybe this happens when its being updated when the window isn't mapped => no 21 (maybe this happens when its being updated when the window isn't mapped => no
18 window context?) 22 window context?)
19- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. 23 (this might be fixed now, watch out for it)
24- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
20- IMPORTANT:_ map feedback... e.g. when clicking on it 25- IMPORTANT:_ map feedback... e.g. when clicking on it
21- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
22- IMPORTANT: '.' in map should repeat last command
23- important: center and improve dialogs (create cFClient::UI::Dialog)
24- IMPORTANT: user interface (window positions etc.) should be saved, but 26- IMPORTANT: user interface (window positions etc.) should be saved, but
25 b) widget layout is nontrivial as to not obscure map 27 b) widget layout is nontrivial as to not obscure map
26 c) need better way to center map then middle-button, maybe map overview 28 c) need better way to center map then middle-button, maybe map overview
27 (but updates will be slow UPDATE updates are not at all slow). 29 (but updates will be slow UPDATE updates are not at all slow).
28- IMPORTANT: verify and correct connection-dependent texture management
29- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
30- IMPORTANT: message log slider goes too far down.
31- IMPORTANT: focus mapwidget on login
32- IMPORTANT: font reconfigure works very badly.
33 30
34should be solved/investitaged before release: 31should be solved/investitaged before release:
32- rethink message display in lower left corner
33- auto-download of all faces from the server in the bg.
34- many sliders should have labels attached.
35- widgets need to know about their visibility. the inventory
36 completely redraws itself on every animation change, even when its not visible.
35- cairo/win32 looks like shit (premultiplied alpha bug?) 37- cairo/win32 looks like shit (premultiplied alpha bug?)
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 38- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, pressing login with connection refused, then close window) 39 (after starting, press quit)
38- flopper/menu imrpovement: 40- flopper/menu imrpovement:
39 * things that are menus should act more like menus 41 * things that are menus should act more like menus
40 * inmventory etc. should fade-in automatically when used 42 * inmventory etc. should fade-in automatically when used
41- add menu itemds for inventory items: mark/inscribe etc. 43- add menu itemds for inventory items: mark/inscribe etc.
42- remove wrap_mode hack from texture and make it a per-texture operation 44- remove wrap_mode hack from texture and make it a per-texture operation
43- enter runmode when cursor-key repeats 45- enter runmode when cursor-key repeats
44- mapmap (overview) - scroll visible area by clicking/dragging 46- mapmap (overview) - scroll visible area by clicking/dragging
45- save only dirty cached maps, and save dirty maps != current map
46- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 47- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
47- maybe move window managing functionality into toplevel 48- maybe move window managing functionality into toplevel
48- better window management (feedback) 49- better window management (graphical feedback)
49- look into extendedmapinfo
50- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
51 50
52low priority: 51low priority:
52- textview should not snap to bottom on resize.
53- alt+2cursor == diagonal
54- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map
53- inventory update must be incremental (too slow) (really? check) 56- inventory update must be incremental (too slow) (really? check)
54- try to synchronize local animation speed with server updates to save on screen refreshes. 57- try to synchronize local animation speed with server updates to save on screen refreshes.
55- player list from server for tell etc. commands 58- player list from server for tell etc. commands
56- examine etc., should use extendeddrawinfo or sth. similar 59- examine etc., should use extendeddrawinfo or sth. similar
57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).

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