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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.86 by root, Thu May 25 16:56:11 2006 UTC vs.
Revision 1.100 by root, Wed May 31 07:13:50 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: investigate apply problem (neither space nor completer could apply anymore) 11- IMPORTANT: do _not_ save the state of the inventory window
12- IMPORTANT: toplevel geometry is not respected on moves.
13- IMPORTANT: user_x/user_y for layout setting
12- IMPORTANT: learning spells does not make them show up automatically in the completer? 14- IMPORTANT: learning spells does not make them show up automatically in the completer?
13- IMPORTANT: statusbox update timer 15- IMPORTANT: statusbox update timer
14- IMPORTANT: statusbox tooltip must not go away on updates 16- IMPORTANT: statusbox tooltip must not go away on updates
15- IMPORTANT: history for completer (cursor-up) 17- IMPORTANT: history for completer (cursor-up)
16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
17- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
18 (mostly fixed, but still there: displays list and texture uploads do not go well together) 20 (mostly fixed, but still there: displays list and texture uploads do not go well together)
19- IMPORTANT: lose/regain mapping might clear messgae log
20 (maybe this happens when its being updated when the window isn't mapped => no
21 window context?)
22 (this might be fixed now, watch out for it)
23- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
24- IMPORTANT:_ map feedback... e.g. when clicking on it 21- IMPORTANT:_ map feedback... e.g. when clicking on it
25- IMPORTANT: user interface (window positions etc.) should be saved, but 22- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
26 b) widget layout is nontrivial as to not obscure map 23 b) widget layout is nontrivial as to not obscure map
27 c) need better way to center map then middle-button, maybe map overview 24 c) need better way to center map then middle-button, maybe map overview
28 (but updates will be slow UPDATE updates are not at all slow). 25 (but updates will be slow UPDATE updates are not at all slow).
29 26
30should be solved/investitaged before release: 27should be solved/investitaged before release:
31- rethink message display in lower left corner 28- rethink message display in lower left corner
32- auto-download of all faces from the server in the bg. 29- the inventory
33- many sliders should have labels attached.
34- widgets need to know about their visibility. the inventory
35 completely redraws itself on every animation change, even when its not visible. 30 completely redraws itself on every animation change, even when its not visible.
36- cairo/win32 looks like shit (premultiplied alpha bug?) 31- cairo/win32 looks like shit (premultiplied alpha bug?)
37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 (after starting, press quit) 33 (after starting, press quit)
39- flopper/menu imrpovement: 34- flopper/menu imrpovement:
44- enter runmode when cursor-key repeats 39- enter runmode when cursor-key repeats
45- mapmap (overview) - scroll visible area by clicking/dragging 40- mapmap (overview) - scroll visible area by clicking/dragging
46- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 41- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
47- maybe move window managing functionality into toplevel 42- maybe move window managing functionality into toplevel
48- better window management (graphical feedback) 43- better window management (graphical feedback)
44- the player weight somehow updates strangely when dropping/picking up
49 45
50low priority: 46low priority:
47- completer should know more about arguments, e.g. cast summon pet monster,
48 or that some commands do not take arguments ("drop all").
51- textview should not snap to bottom on resize. 49- textview should not snap to bottom on resize.
52- alt+2cursor == diagonal 50- alt+cursor == diagonal
53- look into extendedmapinfo 51- look into extendedmapinfo
54- save only dirty cached maps, and save dirty maps != current map 52- save only dirty cached maps, and save dirty maps != current map
55- inventory update must be incremental (too slow) (really? check) 53- inventory update must be incremental (too slow) (really? check)
56- try to synchronize local animation speed with server updates to save on screen refreshes. 54- try to synchronize local animation speed with server updates to save on screen refreshes.
57- player list from server for tell etc. commands 55- player list from server for tell etc. commands

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