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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.19 by root, Tue Apr 18 02:04:22 2006 UTC vs.
Revision 1.86 by root, Thu May 25 16:56:11 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- mapmap (overview) 612:17 <@schmorp> i do list all libs manually for pclient
4 - convetr to real window 712:17 <@schmorp> will have to do that for gce too
5 - draw rectangle around visible area 812:17 <@schmorp> remind me of it
6 - scroll visible area 912:17 <@schmorp> qwhen i next bundle it
7 - make size configurable/reesizable 10
8- use real mapmap size in map caching, not hardcoded 250 size 11- IMPORTANT: investigate apply problem (neither space nor completer could apply anymore)
9- save only dirty cached maps, and save dirty maps != current map 12- IMPORTANT: learning spells does not make them show up automatically in the completer?
10- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 13- IMPORTANT: statusbox update timer
11- the stats for the gauges which get into the stats_update function are somehow weird 14- IMPORTANT: statusbox tooltip must not go away on updates
12- IMPORTANT: map scroll darken code does not work 15- IMPORTANT: history for completer (cursor-up)
13- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
14- message window layout broken (entry too small). 17- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
15- mesa-rendering of textview shows only garbage and/or another texture 18 (mostly fixed, but still there: displays list and texture uploads do not go well together)
19- IMPORTANT: lose/regain mapping might clear messgae log
20 (maybe this happens when its being updated when the window isn't mapped => no
21 window context?)
22 (this might be fixed now, watch out for it)
23- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
24- IMPORTANT:_ map feedback... e.g. when clicking on it
16- IMPORTANT: user interface (window positions etc.) should be saved, but 25- IMPORTANT: user interface (window positions etc.) should be saved, but
17 a) switching modes clears/recreates all widgets (has to, as parameters
18 are not resolution-independent)
19 b) widget layout is nontrivial as to not obscure map 26 b) widget layout is nontrivial as to not obscure map
20 c) need better way to center map then middle-button, maybe map overview 27 c) need better way to center map then middle-button, maybe map overview
21 (but updates will be slow UPDATE updates are not at all slow). 28 (but updates will be slow UPDATE updates are not at all slow).
22- labels are generally shown too small 29
23- labels have an extra " " at the end that affects size calculations(?) 30should be solved/investitaged before release:
24- label needs "expected char width" 31- rethink message display in lower left corner
25- make font description copy: font size changes hurt A LOT (really?) 32- auto-download of all faces from the server in the bg.
26- toplevel should enforce that windows always be partially visible 33- many sliders should have labels attached.
34- widgets need to know about their visibility. the inventory
35 completely redraws itself on every animation change, even when its not visible.
36- cairo/win32 looks like shit (premultiplied alpha bug?)
37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 (after starting, press quit)
39- flopper/menu imrpovement:
40 * things that are menus should act more like menus
41 * inmventory etc. should fade-in automatically when used
42- add menu itemds for inventory items: mark/inscribe etc.
43- remove wrap_mode hack from texture and make it a per-texture operation
44- enter runmode when cursor-key repeats
45- mapmap (overview) - scroll visible area by clicking/dragging
46- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
27- maybe move window managing functionality into toplevel 47- maybe move window managing functionality into toplevel
48- better window management (graphical feedback)
28 49
29- cavehippo wants hashstring to be changed to hash name 50low priority:
51- textview should not snap to bottom on resize.
52- alt+2cursor == diagonal
53- look into extendedmapinfo
54- save only dirty cached maps, and save dirty maps != current map
55- inventory update must be incremental (too slow) (really? check)
56- try to synchronize local animation speed with server updates to save on screen refreshes.
57- player list from server for tell etc. commands
58- examine etc., should use extendeddrawinfo or sth. similar
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
61- performance: use texture collections for upstream server data instead if gobs
62 of small textures.
63- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
64 affect neighbouring visible pixels (border bleeding).
65- pango fontsize measure and decrease to achieve real pixel height
66
67TEMPORARY SERVER TODO:
68- palyer peaceful setting should be independen of game peaceful setting
69 (i.e. one should be able to become hostile against guards but still
70 be peaceful - the palyer peaceful would be toggled by priests and shown
71 in who, the game peaceful steting would be toggled by the peaceful command
72 but not otherwise shown).
30- pippij wants playerstealing to work between hostile players 73- pippij wants playerstealing to work between hostile players
31- schmorp wants to rework the who output format 74- attempt_jump tries to kick jumped-into monster,s but doesn't work
32 75- 1) If you hide, and someone can see you trying to hide, you'll get a
33"workarounded" but not solved: 76 message, even when you can't see that other person.
34(- IMPORTANT: move widgets to integer coordinates - fix containers!) 77- 2) hiding exp is always 1, independant of how difficult it is to hide
35(- pango fontsize measure and decrease to achieve real pixel height) 78- 3) jumping into monsters does no damage, even though it's supposed to
79 be an attack (mentioned before). You also get no exp for this
80- 10) (feature request): bug/typo/idea commands to automatically log
81 your comments, with the mentioning of the current map (and perhaps an
82 item, if you do 'bug <item>').
36 83
37set_face 4783 => 70 84set_face 4783 => 70
38libpng warning: Ignoring gAMA chunk with gamma=0 85libpng warning: Ignoring gAMA chunk with gamma=0
39allocating id 71 86allocating id 71
40OK 87OK

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