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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.87 by root, Thu May 25 19:08:39 2006 UTC vs.
Revision 1.95 by elmex, Mon May 29 20:01:21 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_) 11- IMPORTANT: user_x/user_y for layout setting
12- IMPORTANT: investigate apply problem (neither space nor completer could apply anymore)
13- IMPORTANT: learning spells does not make them show up automatically in the completer? 12- IMPORTANT: learning spells does not make them show up automatically in the completer?
14- IMPORTANT: statusbox update timer 13- IMPORTANT: statusbox update timer
15- IMPORTANT: statusbox tooltip must not go away on updates 14- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT: history for completer (cursor-up) 15- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 17- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
19 (mostly fixed, but still there: displays list and texture uploads do not go well together) 18 (mostly fixed, but still there: displays list and texture uploads do not go well together)
20- IMPORTANT: lose/regain mapping might clear messgae log
21 (maybe this happens when its being updated when the window isn't mapped => no
22 window context?)
23 (this might be fixed now, watch out for it)
24- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
25- IMPORTANT:_ map feedback... e.g. when clicking on it 19- IMPORTANT:_ map feedback... e.g. when clicking on it
26- IMPORTANT: user interface (window positions etc.) should be saved, but 20- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
27 b) widget layout is nontrivial as to not obscure map 21 b) widget layout is nontrivial as to not obscure map
28 c) need better way to center map then middle-button, maybe map overview 22 c) need better way to center map then middle-button, maybe map overview
29 (but updates will be slow UPDATE updates are not at all slow). 23 (but updates will be slow UPDATE updates are not at all slow).
30 24
31should be solved/investitaged before release: 25should be solved/investitaged before release:
26- make action recorder to an editor of bindings (edit binding, and record/change actions)
32- rethink message display in lower left corner 27- rethink message display in lower left corner
33- auto-download of all faces from the server in the bg. 28- the inventory
34- many sliders should have labels attached.
35- widgets need to know about their visibility. the inventory
36 completely redraws itself on every animation change, even when its not visible. 29 completely redraws itself on every animation change, even when its not visible.
37- cairo/win32 looks like shit (premultiplied alpha bug?) 30- cairo/win32 looks like shit (premultiplied alpha bug?)
38- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
39 (after starting, press quit) 32 (after starting, press quit)
40- flopper/menu imrpovement: 33- flopper/menu imrpovement:
45- enter runmode when cursor-key repeats 38- enter runmode when cursor-key repeats
46- mapmap (overview) - scroll visible area by clicking/dragging 39- mapmap (overview) - scroll visible area by clicking/dragging
47- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 40- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
48- maybe move window managing functionality into toplevel 41- maybe move window managing functionality into toplevel
49- better window management (graphical feedback) 42- better window management (graphical feedback)
43- the player weight somehow updates strangely when dropping/picking up
50 44
51low priority: 45low priority:
46- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all").
52- textview should not snap to bottom on resize. 48- textview should not snap to bottom on resize.
53- alt+2cursor == diagonal 49- alt+cursor == diagonal
54- look into extendedmapinfo 50- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map 51- save only dirty cached maps, and save dirty maps != current map
56- inventory update must be incremental (too slow) (really? check) 52- inventory update must be incremental (too slow) (really? check)
57- try to synchronize local animation speed with server updates to save on screen refreshes. 53- try to synchronize local animation speed with server updates to save on screen refreshes.
58- player list from server for tell etc. commands 54- player list from server for tell etc. commands

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