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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.88 by root, Thu May 25 22:31:35 2006 UTC vs.
Revision 1.109 by root, Fri Jun 2 06:22:54 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_) 11- IMPORTANT: save map shift in config.
12 ccmo => cast summon cult monsters not cast charm monsters 12- IMPORTANT: where did the window titles go, damnit?
13- IMPORTANT: message log window often loses contents after refreshes/res switches
14 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: toplevel geometry is not respected on moves.
13- IMPORTANT: learning spells does not make them show up automatically in the completer? 16- IMPORTANT: learning spells does not make them show up automatically in the completer?
14- IMPORTANT: statusbox update timer 17- IMPORTANT: statusbox update timer
15- IMPORTANT: statusbox tooltip must not go away on updates 18- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT: history for completer (cursor-up) 19- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 21- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
19 (mostly fixed, but still there: displays list and texture uploads do not go well together) 22 (mostly fixed, but still there: displays list and texture uploads do not go well together)
20- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
21- IMPORTANT:_ map feedback... e.g. when clicking on it 23- IMPORTANT:_ map feedback... e.g. when clicking on it
22- IMPORTANT: user interface (window positions etc.) should be saved, but 24- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
23 b) widget layout is nontrivial as to not obscure map 25 (remaining things to do: testing, seems not to work reliably?)
24 c) need better way to center map then middle-button, maybe map overview
25 (but updates will be slow UPDATE updates are not at all slow).
26 26
27should be solved/investitaged before release: 27should be solved/investitaged before release:
28- log messages received and commands sent to ~/.crossfire/log.$ip
29- the binding editor should have a append-record mode or something like that
28- rethink message display in lower left corner 30- rethink message display in lower left corner
29- auto-download of all faces from the server in the bg.
30- many sliders should have labels attached.
31- widgets need to know about their visibility. the inventory
32 completely redraws itself on every animation change, even when its not visible.
33- cairo/win32 looks like shit (premultiplied alpha bug?) 31- cairo/win32 looks like shit (premultiplied alpha bug?)
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit) 33 (after starting, press quit)
36- flopper/menu imrpovement: 34- flopper/menu imrpovement:
37 * things that are menus should act more like menus 35 * things that are menus should act more like menus
38 * inmventory etc. should fade-in automatically when used 36- better focus management: put focus onto active windows, remove it again later
39- add menu itemds for inventory items: mark/inscribe etc. 37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
40- remove wrap_mode hack from texture and make it a per-texture operation
41- enter runmode when cursor-key repeats 38- enter runmode when cursor-key repeats (maybe not?)
42- mapmap (overview) - scroll visible area by clicking/dragging 39- mapmap (overview) - scroll visible area by clicking/dragging
43- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
44- maybe move window managing functionality into toplevel 41- maybe move window managing functionality into toplevel
45- better window management (graphical feedback) 42- better window management (graphical feedback)
43- the player weight somehow updates strangely when dropping/picking up
46 44
47low priority: 45low priority:
46- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
47- completer should know more about arguments, e.g. cast summon pet monster,
48 or that some commands do not take arguments ("drop all").
48- textview should not snap to bottom on resize. 49- textview should not snap to bottom on resize.
49- alt+2cursor == diagonal 50- alt+cursor == diagonal
50- look into extendedmapinfo 51- look into extendedmapinfo
51- save only dirty cached maps, and save dirty maps != current map 52- save only dirty cached maps, and save dirty maps != current map
52- inventory update must be incremental (too slow) (really? check) 53- inventory update must be incremental (too slow) (really? check)
53- try to synchronize local animation speed with server updates to save on screen refreshes. 54- try to synchronize local animation speed with server updates to save on screen refreshes.
54- player list from server for tell etc. commands 55- player list from server for tell etc. commands

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