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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.87 by root, Thu May 25 19:08:39 2006 UTC vs.
Revision 1.89 by elmex, Fri May 26 19:34:30 2006 UTC

712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_) 11- IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_)
12- IMPORTANT: investigate apply problem (neither space nor completer could apply anymore) 12 ccmo => cast summon cult monsters not cast charm monsters
13- IMPORTANT: learning spells does not make them show up automatically in the completer? 13- IMPORTANT: learning spells does not make them show up automatically in the completer?
14- IMPORTANT: statusbox update timer 14- IMPORTANT: statusbox update timer
15- IMPORTANT: statusbox tooltip must not go away on updates 15- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT: history for completer (cursor-up) 16- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
19 (mostly fixed, but still there: displays list and texture uploads do not go well together) 19 (mostly fixed, but still there: displays list and texture uploads do not go well together)
20- IMPORTANT: lose/regain mapping might clear messgae log
21 (maybe this happens when its being updated when the window isn't mapped => no
22 window context?)
23 (this might be fixed now, watch out for it)
24- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. 20- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
25- IMPORTANT:_ map feedback... e.g. when clicking on it 21- IMPORTANT:_ map feedback... e.g. when clicking on it
26- IMPORTANT: user interface (window positions etc.) should be saved, but 22- IMPORTANT: user interface (window positions etc.) should be saved, but
27 b) widget layout is nontrivial as to not obscure map 23 b) widget layout is nontrivial as to not obscure map
28 c) need better way to center map then middle-button, maybe map overview 24 c) need better way to center map then middle-button, maybe map overview
45- enter runmode when cursor-key repeats 41- enter runmode when cursor-key repeats
46- mapmap (overview) - scroll visible area by clicking/dragging 42- mapmap (overview) - scroll visible area by clicking/dragging
47- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 43- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
48- maybe move window managing functionality into toplevel 44- maybe move window managing functionality into toplevel
49- better window management (graphical feedback) 45- better window management (graphical feedback)
46- the player weight somehow updates strangely when dropping/picking up
50 47
51low priority: 48low priority:
52- textview should not snap to bottom on resize. 49- textview should not snap to bottom on resize.
53- alt+2cursor == diagonal 50- alt+2cursor == diagonal
54- look into extendedmapinfo 51- look into extendedmapinfo

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