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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.9 by root, Sat Apr 15 00:04:58 2006 UTC vs.
Revision 1.114 by root, Sat Jun 3 01:50:22 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: user interface (window positions etc.) should be saved, but 612:17 <@schmorp> i do list all libs manually for pclient
4 a) switching modes clears/Recreates all widgets (has to, as parameters 712:17 <@schmorp> will have to do that for gce too
5 are not resolution-independent) 812:17 <@schmorp> remind me of it
6 b) widget layout is nontrivial as to not obscure map 912:17 <@schmorp> qwhen i next bundle it
7 c) need better way to center map then middle-button, maybe map overview 10
8 (but updates will be slow). 11- IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list).
9- label needs "expected char size" 12- IMPORTANT: invite (and maybe others) _need_ to be documented
10- make font description copy: font size changes hurt A LOT 13- IMPORTANT: move most everything into Setup-dialog with subdialogs.
11- toplevel should enforce that windows always be partially visible 14- IMPORTANT: save map shift in config.
15- IMPORTANT: message log window often loses contents after refreshes/res switches
16 (m,aybe not, maybe after loging out and in again?)
17- IMPORTANT: toplevel geometry is not respected on moves.
18- IMPORTANT: learning spells does not make them show up automatically in the completer?
19- IMPORTANT: statusbox update timer
20- IMPORTANT: statusbox tooltip must not go away on updates
21- IMPORTANT: history for completer (cursor-up)
22- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
23- IMPORTANT:_ map feedback... e.g. when clicking on it
24- IMPORTANT: stats window looks like shit initially (widget allocation?)
25
26- binding window and editor layout broken for long recordings
27- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
28- minor: skill list which shows XP and lets u bind stuff
29
30should be solved/investitaged before release:
31- log messages received and commands sent to ~/.crossfire/log.$ip
32- the binding editor should have a append-record mode or something like that
33- rethink message display in lower left corner
34- cairo/win32 looks like shit (premultiplied alpha bug?)
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit)
37- flopper/menu imrpovement:
38 * things that are menus should act more like menus
39- better focus management: put focus onto active windows, remove it again later
40- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
41- enter runmode when cursor-key repeats (maybe not?)
42- mapmap (overview) - scroll visible area by clicking/dragging
43- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
12- maybe move window managing functionality into toplevel 44- maybe move window managing functionality into toplevel
45- better window management (graphical feedback)
46- the player weight somehow updates strangely when dropping/picking up
13 47
14"workarounded" but not solved: 48low priority:
15(- IMPORTANT: move widgets to integer coordinates - fix containers!) 49- win32, fow_tetxure sometimes nukes other textures
50 (mostly fixed, but still there: displays list and texture uploads do not go well together)
51- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
52- completer should know more about arguments, e.g. cast summon pet monster,
53 or that some commands do not take arguments ("drop all").
54- textview should not snap to bottom on resize.
55- alt+cursor == diagonal
56- look into extendedmapinfo
57- save only dirty cached maps, and save dirty maps != current map
58- inventory update must be incremental (too slow) (really? check)
59- try to synchronize local animation speed with server updates to save on screen refreshes.
60- player list from server for tell etc. commands
61- examine etc., should use extendeddrawinfo or sth. similar
62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
63- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
64- performance: use texture collections for upstream server data instead if gobs
65 of small textures.
66- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
67 affect neighbouring visible pixels (border bleeding).
16(- pango fontsize measure and decrease to achieve real pixel height) 68- pango fontsize measure and decrease to achieve real pixel height
69
70TEMPORARY SERVER TODO:
71- palyer peaceful setting should be independen of game peaceful setting
72 (i.e. one should be able to become hostile against guards but still
73 be peaceful - the palyer peaceful would be toggled by priests and shown
74 in who, the game peaceful steting would be toggled by the peaceful command
75 but not otherwise shown).
76- pippij wants playerstealing to work between hostile players
77- attempt_jump tries to kick jumped-into monster,s but doesn't work
78- 1) If you hide, and someone can see you trying to hide, you'll get a
79 message, even when you can't see that other person.
80- 2) hiding exp is always 1, independant of how difficult it is to hide
81- 3) jumping into monsters does no damage, even though it's supposed to
82 be an attack (mentioned before). You also get no exp for this
83- 10) (feature request): bug/typo/idea commands to automatically log
84 your comments, with the mentioning of the current map (and perhaps an
85 item, if you do 'bug <item>').
86
87set_face 4783 => 70
88libpng warning: Ignoring gAMA chunk with gamma=0
89allocating id 71
90OK
91set_face 4782 => 71
92libpng warning: Ignoring gAMA chunk with gamma=0
93allocating id 72
94OK
95set_face 4781 => 72
96libpng warning: Ignoring gAMA chunk with gamma=0
97allocating id 73
98OK
99set_face 4784 => 73
100libpng warning: Ignoring gAMA chunk with gamma=0
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