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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.9 by root, Sat Apr 15 00:04:58 2006 UTC vs.
Revision 1.42 by root, Fri Apr 28 09:22:00 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
312:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it
7
8- IMPORTANT: containers must be arrays, not hashes, for floor ordering
9- IMPORTANT: slider should clip to valid range properly
3- IMPORTANT: user interface (window positions etc.) should be saved, but 10- IMPORTANT: user interface (window positions etc.) should be saved, but
4 a) switching modes clears/Recreates all widgets (has to, as parameters 11 a) switching modes clears/recreates all widgets (has to, as parameters
5 are not resolution-independent) 12 are not resolution-independent)
6 b) widget layout is nontrivial as to not obscure map 13 b) widget layout is nontrivial as to not obscure map
7 c) need better way to center map then middle-button, maybe map overview 14 c) need better way to center map then middle-button, maybe map overview
8 (but updates will be slow). 15 (but updates will be slow UPDATE updates are not at all slow).
9- label needs "expected char size" 16- IMPORTANT: animate faces in inventory etc.
10- make font description copy: font size changes hurt A LOT 17
11- toplevel should enforce that windows always be partially visible 18should be solved/investitaged before release:
19- remove wrap_mode hack from texture and make it a per-texture operation
20- enter runmode when cursor-key repeats
21- mapmap (overview)
22 - scroll visible area
23- save only dirty cached maps, and save dirty maps != current map
24- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
25- mesa-rendering of textview shows only garbage and/or another texture
12- maybe move window managing functionality into toplevel 26- maybe move window managing functionality into toplevel
27- look into extendeddrawinfo and extendedmapinfo
13 28
14"workarounded" but not solved: 29low priority:
15(- IMPORTANT: move widgets to integer coordinates - fix containers!) 30- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
31- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
32- performance: use texture collections for upstream server data instead if gobs
33 of small textures.
34- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
35 affect neighbouring visible pixels (border bleeding).
16(- pango fontsize measure and decrease to achieve real pixel height) 36- pango fontsize measure and decrease to achieve real pixel height
37
38TEMPORARY SERVER TODO:
39- palyer peaceful setting should be independen of game peaceful setting
40 (i.e. one should be able to become hostile against guards but still
41 be peaceful - the palyer peaceful would be toggled by priests and shown
42 in who, the game peaceful steting would be toggled by the peaceful command
43 but not otherwise shown).
44- run flawfinder on cf
45- disable old socket mode in server
46- implement suicide command for server
47- cavehippo wants hashstring to be changed to hash name
48- pippij wants playerstealing to work between hostile players
49- schmorp wants to rework the who output format
50- attempt_jump tries to kick jumped-into monster,s but doesn't work
51- 1) If you hide, and someone can see you trying to hide, you'll get a
52 message, even when you can't see that other person.
53- 2) hiding exp is always 1, independant of how difficult it is to hide
54- 3) jumping into monsters does no damage, even though it's supposed to
55 be an attack (mentioned before). You also get no exp for this
56- 10) (feature request): bug/typo/idea commands to automatically log
57 your comments, with the mentioning of the current map (and perhaps an
58 item, if you do 'bug <item>').
59
60set_face 4783 => 70
61libpng warning: Ignoring gAMA chunk with gamma=0
62allocating id 71
63OK
64set_face 4782 => 71
65libpng warning: Ignoring gAMA chunk with gamma=0
66allocating id 72
67OK
68set_face 4781 => 72
69libpng warning: Ignoring gAMA chunk with gamma=0
70allocating id 73
71OK
72set_face 4784 => 73
73libpng warning: Ignoring gAMA chunk with gamma=0
74

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