--- deliantra/Deliantra-Client/TODO 2006/04/15 00:04:58 1.9 +++ deliantra/Deliantra-Client/TODO 2006/04/28 09:22:00 1.42 @@ -1,16 +1,74 @@ http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html +12:17 <@schmorp> i do list all libs manually for pclient +12:17 <@schmorp> will have to do that for gce too +12:17 <@schmorp> remind me of it +12:17 <@schmorp> qwhen i next bundle it + +- IMPORTANT: containers must be arrays, not hashes, for floor ordering +- IMPORTANT: slider should clip to valid range properly - IMPORTANT: user interface (window positions etc.) should be saved, but - a) switching modes clears/Recreates all widgets (has to, as parameters + a) switching modes clears/recreates all widgets (has to, as parameters are not resolution-independent) b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview - (but updates will be slow). -- label needs "expected char size" -- make font description copy: font size changes hurt A LOT -- toplevel should enforce that windows always be partially visible + (but updates will be slow UPDATE updates are not at all slow). +- IMPORTANT: animate faces in inventory etc. + +should be solved/investitaged before release: +- remove wrap_mode hack from texture and make it a per-texture operation +- enter runmode when cursor-key repeats +- mapmap (overview) + - scroll visible area +- save only dirty cached maps, and save dirty maps != current map +- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges +- mesa-rendering of textview shows only garbage and/or another texture - maybe move window managing functionality into toplevel +- look into extendeddrawinfo and extendedmapinfo + +low priority: +- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too +- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) +- performance: use texture collections for upstream server data instead if gobs + of small textures. +- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively + affect neighbouring visible pixels (border bleeding). +- pango fontsize measure and decrease to achieve real pixel height + +TEMPORARY SERVER TODO: +- palyer peaceful setting should be independen of game peaceful setting + (i.e. one should be able to become hostile against guards but still + be peaceful - the palyer peaceful would be toggled by priests and shown + in who, the game peaceful steting would be toggled by the peaceful command + but not otherwise shown). +- run flawfinder on cf +- disable old socket mode in server +- implement suicide command for server +- cavehippo wants hashstring to be changed to hash name +- pippij wants playerstealing to work between hostile players +- schmorp wants to rework the who output format +- attempt_jump tries to kick jumped-into monster,s but doesn't work +- 1) If you hide, and someone can see you trying to hide, you'll get a + message, even when you can't see that other person. +- 2) hiding exp is always 1, independant of how difficult it is to hide +- 3) jumping into monsters does no damage, even though it's supposed to + be an attack (mentioned before). You also get no exp for this +- 10) (feature request): bug/typo/idea commands to automatically log + your comments, with the mentioning of the current map (and perhaps an + item, if you do 'bug '). + +set_face 4783 => 70 +libpng warning: Ignoring gAMA chunk with gamma=0 +allocating id 71 +OK +set_face 4782 => 71 +libpng warning: Ignoring gAMA chunk with gamma=0 +allocating id 72 +OK +set_face 4781 => 72 +libpng warning: Ignoring gAMA chunk with gamma=0 +allocating id 73 +OK +set_face 4784 => 73 +libpng warning: Ignoring gAMA chunk with gamma=0 -"workarounded" but not solved: -(- IMPORTANT: move widgets to integer coordinates - fix containers!) -(- pango fontsize measure and decrease to achieve real pixel height)