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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.91 by elmex, Sat May 27 20:00:40 2006 UTC vs.
Revision 1.105 by root, Thu Jun 1 04:11:07 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: message log window often loses contents after refreshes/res switches
12- IMPORTANT: toplevel geometry is not respected on moves.
11- IMPORTANT: user_x/user_y for layout setting 13- IMPORTANT: user_x/user_y for layout setting
12- IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_)
13 ccmo => cast summon cult monsters not cast charm monsters
14- IMPORTANT: learning spells does not make them show up automatically in the completer? 14- IMPORTANT: learning spells does not make them show up automatically in the completer?
15- IMPORTANT: statusbox update timer 15- IMPORTANT: statusbox update timer
16- IMPORTANT: statusbox tooltip must not go away on updates 16- IMPORTANT: statusbox tooltip must not go away on updates
17- IMPORTANT: history for completer (cursor-up) 17- IMPORTANT: history for completer (cursor-up)
18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
20 (mostly fixed, but still there: displays list and texture uploads do not go well together) 20 (mostly fixed, but still there: displays list and texture uploads do not go well together)
21- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
22- IMPORTANT:_ map feedback... e.g. when clicking on it 21- IMPORTANT:_ map feedback... e.g. when clicking on it
23- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) 22- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
24 b) widget layout is nontrivial as to not obscure map 23 b) widget layout is nontrivial as to not obscure map
25 c) need better way to center map then middle-button, maybe map overview 24 c) need better way to center map then middle-button, maybe map overview
26 (but updates will be slow UPDATE updates are not at all slow). 25 (but updates will be slow UPDATE updates are not at all slow).
27 26
28should be solved/investitaged before release: 27should be solved/investitaged before release:
28- log messages received and commands sent to ~/.crossfire/log.$ip
29- the binding editor should have a append-record mode or something like that
29- rethink message display in lower left corner 30- rethink message display in lower left corner
30- auto-download of all faces from the server in the bg. 31- the inventory
31- many sliders should have labels attached.
32- widgets need to know about their visibility. the inventory
33 completely redraws itself on every animation change, even when its not visible. 32 completely redraws itself on every animation change, even when its not visible.
34- cairo/win32 looks like shit (premultiplied alpha bug?) 33- cairo/win32 looks like shit (premultiplied alpha bug?)
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit) 35 (after starting, press quit)
37- flopper/menu imrpovement: 36- flopper/menu imrpovement:
45- maybe move window managing functionality into toplevel 44- maybe move window managing functionality into toplevel
46- better window management (graphical feedback) 45- better window management (graphical feedback)
47- the player weight somehow updates strangely when dropping/picking up 46- the player weight somehow updates strangely when dropping/picking up
48 47
49low priority: 48low priority:
49- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
50- completer should know more about arguments, e.g. cast summon pet monster, 50- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all"). 51 or that some commands do not take arguments ("drop all").
52- textview should not snap to bottom on resize. 52- textview should not snap to bottom on resize.
53- alt+cursor == diagonal 53- alt+cursor == diagonal
54- look into extendedmapinfo 54- look into extendedmapinfo

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