--- deliantra/Deliantra-Client/TODO 2006/05/27 20:00:40 1.91 +++ deliantra/Deliantra-Client/TODO 2006/06/01 04:11:07 1.105 @@ -8,9 +8,9 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it +- IMPORTANT: message log window often loses contents after refreshes/res switches +- IMPORTANT: toplevel geometry is not respected on moves. - IMPORTANT: user_x/user_y for layout setting -- IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_) - ccmo => cast summon cult monsters not cast charm monsters - IMPORTANT: learning spells does not make them show up automatically in the completer? - IMPORTANT: statusbox update timer - IMPORTANT: statusbox tooltip must not go away on updates @@ -18,7 +18,6 @@ - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. - IMPORTANT: win32, fow_tetxure sometimes nukes other textures (mostly fixed, but still there: displays list and texture uploads do not go well together) -- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. - IMPORTANT:_ map feedback... e.g. when clicking on it - IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) b) widget layout is nontrivial as to not obscure map @@ -26,10 +25,10 @@ (but updates will be slow UPDATE updates are not at all slow). should be solved/investitaged before release: +- log messages received and commands sent to ~/.crossfire/log.$ip +- the binding editor should have a append-record mode or something like that - rethink message display in lower left corner -- auto-download of all faces from the server in the bg. -- many sliders should have labels attached. -- widgets need to know about their visibility. the inventory +- the inventory completely redraws itself on every animation change, even when its not visible. - cairo/win32 looks like shit (premultiplied alpha bug?) - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. @@ -47,6 +46,7 @@ - the player weight somehow updates strangely when dropping/picking up low priority: +- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. - completer should know more about arguments, e.g. cast summon pet monster, or that some commands do not take arguments ("drop all"). - textview should not snap to bottom on resize.