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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.80 by root, Thu May 25 02:23:13 2006 UTC vs.
Revision 1.92 by elmex, Sat May 27 20:26:22 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: user_x/user_y for layout setting
12- IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_)
13 ccmo => cast summon cult monsters not cast charm monsters
14- IMPORTANT: learning spells does not make them show up automatically in the completer?
15- IMPORTANT: statusbox update timer
16- IMPORTANT: statusbox tooltip must not go away on updates
17- IMPORTANT: history for completer (cursor-up)
11- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
12- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
13 (mostly fixed, but still there: displays list and texture uploads do not go well together) 20 (mostly fixed, but still there: displays list and texture uploads do not go well together)
14- IMPORTANT: lose/regain mapping might clear messgae log
15 (maybe this happens when its being updated when the window isn't mapped => no
16 window context?)
17 (this might be fixed now, watch out for it)
18- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
19- IMPORTANT:_ map feedback... e.g. when clicking on it 21- IMPORTANT:_ map feedback... e.g. when clicking on it
20- IMPORTANT: user interface (window positions etc.) should be saved, but 22- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
21 b) widget layout is nontrivial as to not obscure map 23 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview 24 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow). 25 (but updates will be slow UPDATE updates are not at all slow).
24 26
25should be solved/investitaged before release: 27should be solved/investitaged before release:
39- enter runmode when cursor-key repeats 41- enter runmode when cursor-key repeats
40- mapmap (overview) - scroll visible area by clicking/dragging 42- mapmap (overview) - scroll visible area by clicking/dragging
41- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 43- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
42- maybe move window managing functionality into toplevel 44- maybe move window managing functionality into toplevel
43- better window management (graphical feedback) 45- better window management (graphical feedback)
46- the player weight somehow updates strangely when dropping/picking up
44 47
45low priority: 48low priority:
49- completer should know more about arguments, e.g. cast summon pet monster,
50 or that some commands do not take arguments ("drop all").
46- textview should not snap to bottom on resize. 51- textview should not snap to bottom on resize.
47- alt+2cursor == diagonal 52- alt+cursor == diagonal
48- look into extendedmapinfo 53- look into extendedmapinfo
49- save only dirty cached maps, and save dirty maps != current map 54- save only dirty cached maps, and save dirty maps != current map
50- inventory update must be incremental (too slow) (really? check) 55- inventory update must be incremental (too slow) (really? check)
51- try to synchronize local animation speed with server updates to save on screen refreshes. 56- try to synchronize local animation speed with server updates to save on screen refreshes.
52- player list from server for tell etc. commands 57- player list from server for tell etc. commands

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