--- deliantra/Deliantra-Client/TODO 2006/05/25 19:08:39 1.87 +++ deliantra/Deliantra-Client/TODO 2006/05/27 20:46:54 1.93 @@ -8,8 +8,9 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it +- IMPORTANT: user_x/user_y for layout setting - IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_) -- IMPORTANT: investigate apply problem (neither space nor completer could apply anymore) + ccmo => cast summon cult monsters not cast charm monsters - IMPORTANT: learning spells does not make them show up automatically in the completer? - IMPORTANT: statusbox update timer - IMPORTANT: statusbox tooltip must not go away on updates @@ -17,22 +18,15 @@ - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. - IMPORTANT: win32, fow_tetxure sometimes nukes other textures (mostly fixed, but still there: displays list and texture uploads do not go well together) -- IMPORTANT: lose/regain mapping might clear messgae log - (maybe this happens when its being updated when the window isn't mapped => no - window context?) - (this might be fixed now, watch out for it) -- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. - IMPORTANT:_ map feedback... e.g. when clicking on it -- IMPORTANT: user interface (window positions etc.) should be saved, but +- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). should be solved/investitaged before release: - rethink message display in lower left corner -- auto-download of all faces from the server in the bg. -- many sliders should have labels attached. -- widgets need to know about their visibility. the inventory +- the inventory completely redraws itself on every animation change, even when its not visible. - cairo/win32 looks like shit (premultiplied alpha bug?) - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. @@ -47,10 +41,13 @@ - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges - maybe move window managing functionality into toplevel - better window management (graphical feedback) +- the player weight somehow updates strangely when dropping/picking up low priority: +- completer should know more about arguments, e.g. cast summon pet monster, + or that some commands do not take arguments ("drop all"). - textview should not snap to bottom on resize. -- alt+2cursor == diagonal +- alt+cursor == diagonal - look into extendedmapinfo - save only dirty cached maps, and save dirty maps != current map - inventory update must be incremental (too slow) (really? check)