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/cvs/deliantra/Deliantra-Client/TODO
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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.91 by elmex, Sat May 27 20:00:40 2006 UTC vs.
Revision 1.93 by root, Sat May 27 20:46:54 2006 UTC

16- IMPORTANT: statusbox tooltip must not go away on updates 16- IMPORTANT: statusbox tooltip must not go away on updates
17- IMPORTANT: history for completer (cursor-up) 17- IMPORTANT: history for completer (cursor-up)
18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
20 (mostly fixed, but still there: displays list and texture uploads do not go well together) 20 (mostly fixed, but still there: displays list and texture uploads do not go well together)
21- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
22- IMPORTANT:_ map feedback... e.g. when clicking on it 21- IMPORTANT:_ map feedback... e.g. when clicking on it
23- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) 22- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
24 b) widget layout is nontrivial as to not obscure map 23 b) widget layout is nontrivial as to not obscure map
25 c) need better way to center map then middle-button, maybe map overview 24 c) need better way to center map then middle-button, maybe map overview
26 (but updates will be slow UPDATE updates are not at all slow). 25 (but updates will be slow UPDATE updates are not at all slow).
27 26
28should be solved/investitaged before release: 27should be solved/investitaged before release:
29- rethink message display in lower left corner 28- rethink message display in lower left corner
30- auto-download of all faces from the server in the bg. 29- the inventory
31- many sliders should have labels attached.
32- widgets need to know about their visibility. the inventory
33 completely redraws itself on every animation change, even when its not visible. 30 completely redraws itself on every animation change, even when its not visible.
34- cairo/win32 looks like shit (premultiplied alpha bug?) 31- cairo/win32 looks like shit (premultiplied alpha bug?)
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit) 33 (after starting, press quit)
37- flopper/menu imrpovement: 34- flopper/menu imrpovement:

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