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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.94 by root, Sun May 28 22:24:23 2006 UTC vs.
Revision 1.110 by elmex, Fri Jun 2 16:27:27 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: user_x/user_y for layout setting 11- IMPORTANT: save map shift in config.
12- IMPORTANT: where did the window titles go, damnit?
13- IMPORTANT: message log window often loses contents after refreshes/res switches
14 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: toplevel geometry is not respected on moves.
12- IMPORTANT: learning spells does not make them show up automatically in the completer? 16- IMPORTANT: learning spells does not make them show up automatically in the completer?
13- IMPORTANT: statusbox update timer 17- IMPORTANT: statusbox update timer
14- IMPORTANT: statusbox tooltip must not go away on updates 18- IMPORTANT: statusbox tooltip must not go away on updates
15- IMPORTANT: history for completer (cursor-up) 19- IMPORTANT: history for completer (cursor-up)
16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
17- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 21- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
18 (mostly fixed, but still there: displays list and texture uploads do not go well together) 22 (mostly fixed, but still there: displays list and texture uploads do not go well together)
19- IMPORTANT:_ map feedback... e.g. when clicking on it 23- IMPORTANT:_ map feedback... e.g. when clicking on it
20- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) 24- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
21 b) widget layout is nontrivial as to not obscure map 25 (remaining things to do: testing, seems not to work reliably?)
22 c) need better way to center map then middle-button, maybe map overview 26
23 (but updates will be slow UPDATE updates are not at all slow). 27- binding window and editor layout broken for long recordings
28- sorted spell dialog
29- minor: skill list which shows XP and lets u bind stuff
24 30
25should be solved/investitaged before release: 31should be solved/investitaged before release:
32- log messages received and commands sent to ~/.crossfire/log.$ip
33- the binding editor should have a append-record mode or something like that
26- rethink message display in lower left corner 34- rethink message display in lower left corner
27- the inventory
28 completely redraws itself on every animation change, even when its not visible.
29- cairo/win32 looks like shit (premultiplied alpha bug?) 35- cairo/win32 looks like shit (premultiplied alpha bug?)
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, press quit) 37 (after starting, press quit)
32- flopper/menu imrpovement: 38- flopper/menu imrpovement:
33 * things that are menus should act more like menus 39 * things that are menus should act more like menus
34 * inmventory etc. should fade-in automatically when used 40- better focus management: put focus onto active windows, remove it again later
35- add menu itemds for inventory items: mark/inscribe etc. 41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
36- remove wrap_mode hack from texture and make it a per-texture operation
37- enter runmode when cursor-key repeats 42- enter runmode when cursor-key repeats (maybe not?)
38- mapmap (overview) - scroll visible area by clicking/dragging 43- mapmap (overview) - scroll visible area by clicking/dragging
39- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 44- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
40- maybe move window managing functionality into toplevel 45- maybe move window managing functionality into toplevel
41- better window management (graphical feedback) 46- better window management (graphical feedback)
42- the player weight somehow updates strangely when dropping/picking up 47- the player weight somehow updates strangely when dropping/picking up
43 48
44low priority: 49low priority:
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
45- completer should know more about arguments, e.g. cast summon pet monster, 51- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all"). 52 or that some commands do not take arguments ("drop all").
47- textview should not snap to bottom on resize. 53- textview should not snap to bottom on resize.
48- alt+cursor == diagonal 54- alt+cursor == diagonal
49- look into extendedmapinfo 55- look into extendedmapinfo

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