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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.72 by root, Tue May 23 00:31:28 2006 UTC vs.
Revision 1.94 by root, Sun May 28 22:24:23 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: user_x/user_y for layout setting
12 (maybe also for floorbox) 12- IMPORTANT: learning spells does not make them show up automatically in the completer?
13- IMPORTANT: quit-button, somewhere! 13- IMPORTANT: statusbox update timer
14 * dialog, der warnt ein savebed aufzusuchen. 14- IMPORTANT: statusbox tooltip must not go away on updates
15- IMPORTANT: history for completer (cursor-up)
16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 17- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
16- IMPORTANT: lose/regain mapping might clear messgae log 18 (mostly fixed, but still there: displays list and texture uploads do not go well together)
17 (maybe this happens when its being updated when the window isn't mapped => no
18 window context?)
19 (this might be fixed now, watch out for it)
20- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
21- IMPORTANT:_ map feedback... e.g. when clicking on it 19- IMPORTANT:_ map feedback... e.g. when clicking on it
22- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
23- IMPORTANT: '.' in map should repeat last command
24- important: center and improve dialogs (create cFClient::UI::Dialog)
25- IMPORTANT: user interface (window positions etc.) should be saved, but 20- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
26 b) widget layout is nontrivial as to not obscure map 21 b) widget layout is nontrivial as to not obscure map
27 c) need better way to center map then middle-button, maybe map overview 22 c) need better way to center map then middle-button, maybe map overview
28 (but updates will be slow UPDATE updates are not at all slow). 23 (but updates will be slow UPDATE updates are not at all slow).
29- IMPORTANT: verify and correct connection-dependent texture management
30- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
31- IMPORTANT: message log slider goes too far down.
32- IMPORTANT: focus mapwidget on login
33- IMPORTANT: font reconfigure works very badly.
34 24
35should be solved/investitaged before release: 25should be solved/investitaged before release:
36- many sliders should have labels attached. 26- rethink message display in lower left corner
37- widgets need to know about their visibility. the inventory 27- the inventory
38 completely redraws itself on every animation change, even when its not visible. 28 completely redraws itself on every animation change, even when its not visible.
39- cairo/win32 looks like shit (premultiplied alpha bug?) 29- cairo/win32 looks like shit (premultiplied alpha bug?)
40- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
41 (after starting, pressing login with connection refused, then close window) 31 (after starting, press quit)
42- flopper/menu imrpovement: 32- flopper/menu imrpovement:
43 * things that are menus should act more like menus 33 * things that are menus should act more like menus
44 * inmventory etc. should fade-in automatically when used 34 * inmventory etc. should fade-in automatically when used
45- add menu itemds for inventory items: mark/inscribe etc. 35- add menu itemds for inventory items: mark/inscribe etc.
46- remove wrap_mode hack from texture and make it a per-texture operation 36- remove wrap_mode hack from texture and make it a per-texture operation
47- enter runmode when cursor-key repeats 37- enter runmode when cursor-key repeats
48- mapmap (overview) - scroll visible area by clicking/dragging 38- mapmap (overview) - scroll visible area by clicking/dragging
49- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 39- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
50- maybe move window managing functionality into toplevel 40- maybe move window managing functionality into toplevel
51- better window management (graphical feedback) 41- better window management (graphical feedback)
42- the player weight somehow updates strangely when dropping/picking up
52 43
53low priority: 44low priority:
45- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all").
47- textview should not snap to bottom on resize.
48- alt+cursor == diagonal
54- look into extendedmapinfo 49- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map 50- save only dirty cached maps, and save dirty maps != current map
56- inventory update must be incremental (too slow) (really? check) 51- inventory update must be incremental (too slow) (really? check)
57- try to synchronize local animation speed with server updates to save on screen refreshes. 52- try to synchronize local animation speed with server updates to save on screen refreshes.
58- player list from server for tell etc. commands 53- player list from server for tell etc. commands

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