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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.16 by root, Mon Apr 17 06:50:26 2006 UTC vs.
Revision 1.98 by elmex, Tue May 30 14:35:08 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: map scroll darken code does not work 612:17 <@schmorp> i do list all libs manually for pclient
4- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 712:17 <@schmorp> will have to do that for gce too
5- message window layout broken (entry too small). 812:17 <@schmorp> remind me of it
6- mesa-rendering of textview shows only garbage and/or another texture 912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: toplevel geometry is not respected on moves.
12- IMPORTANT: user_x/user_y for layout setting
13- IMPORTANT: learning spells does not make them show up automatically in the completer?
14- IMPORTANT: statusbox update timer
15- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
19 (mostly fixed, but still there: displays list and texture uploads do not go well together)
20- IMPORTANT:_ map feedback... e.g. when clicking on it
7- IMPORTANT: user interface (window positions etc.) should be saved, but 21- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
8 a) switching modes clears/recreates all widgets (has to, as parameters
9 are not resolution-independent)
10 b) widget layout is nontrivial as to not obscure map 22 b) widget layout is nontrivial as to not obscure map
11 c) need better way to center map then middle-button, maybe map overview 23 c) need better way to center map then middle-button, maybe map overview
12 (but updates will be slow UPDATE updates are not at all slow). 24 (but updates will be slow UPDATE updates are not at all slow).
13- labels are generally shown too small 25- IMPORTANT: When spellbooks are read they dont disappear from inventory window (eg. from a bag)
14- labels have an extra " " at the end that affects size calculations(?) 26
15- label needs "expected char width" 27should be solved/investitaged before release:
16- make font description copy: font size changes hurt A LOT (really?) 28- rethink message display in lower left corner
17- toplevel should enforce that windows always be partially visible 29- the inventory
30 completely redraws itself on every animation change, even when its not visible.
31- cairo/win32 looks like shit (premultiplied alpha bug?)
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, press quit)
34- flopper/menu imrpovement:
35 * things that are menus should act more like menus
36 * inmventory etc. should fade-in automatically when used
37- add menu itemds for inventory items: mark/inscribe etc.
38- remove wrap_mode hack from texture and make it a per-texture operation
39- enter runmode when cursor-key repeats
40- mapmap (overview) - scroll visible area by clicking/dragging
41- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
18- maybe move window managing functionality into toplevel 42- maybe move window managing functionality into toplevel
43- better window management (graphical feedback)
44- the player weight somehow updates strangely when dropping/picking up
19 45
20- cavehippo wants hashstring to be changed to hash name 46low priority:
47- completer should know more about arguments, e.g. cast summon pet monster,
48 or that some commands do not take arguments ("drop all").
49- textview should not snap to bottom on resize.
50- alt+cursor == diagonal
51- look into extendedmapinfo
52- save only dirty cached maps, and save dirty maps != current map
53- inventory update must be incremental (too slow) (really? check)
54- try to synchronize local animation speed with server updates to save on screen refreshes.
55- player list from server for tell etc. commands
56- examine etc., should use extendeddrawinfo or sth. similar
57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
59- performance: use texture collections for upstream server data instead if gobs
60 of small textures.
61- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
62 affect neighbouring visible pixels (border bleeding).
63- pango fontsize measure and decrease to achieve real pixel height
64
65TEMPORARY SERVER TODO:
66- palyer peaceful setting should be independen of game peaceful setting
67 (i.e. one should be able to become hostile against guards but still
68 be peaceful - the palyer peaceful would be toggled by priests and shown
69 in who, the game peaceful steting would be toggled by the peaceful command
70 but not otherwise shown).
21- pippij wants playerstealing to work between hostile players 71- pippij wants playerstealing to work between hostile players
22 72- attempt_jump tries to kick jumped-into monster,s but doesn't work
23"workarounded" but not solved: 73- 1) If you hide, and someone can see you trying to hide, you'll get a
24(- IMPORTANT: move widgets to integer coordinates - fix containers!) 74 message, even when you can't see that other person.
25(- pango fontsize measure and decrease to achieve real pixel height) 75- 2) hiding exp is always 1, independant of how difficult it is to hide
76- 3) jumping into monsters does no damage, even though it's supposed to
77 be an attack (mentioned before). You also get no exp for this
78- 10) (feature request): bug/typo/idea commands to automatically log
79 your comments, with the mentioning of the current map (and perhaps an
80 item, if you do 'bug <item>').
26 81
27set_face 4783 => 70 82set_face 4783 => 70
28libpng warning: Ignoring gAMA chunk with gamma=0 83libpng warning: Ignoring gAMA chunk with gamma=0
29allocating id 71 84allocating id 71
30OK 85OK

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