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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.27 by elmex, Sat Apr 22 12:14:43 2006 UTC vs.
Revision 1.98 by elmex, Tue May 30 14:35:08 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: map scroll darken code does not work 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: toplevel geometry is not respected on moves.
12- IMPORTANT: user_x/user_y for layout setting
13- IMPORTANT: learning spells does not make them show up automatically in the completer?
14- IMPORTANT: statusbox update timer
15- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
19 (mostly fixed, but still there: displays list and texture uploads do not go well together)
20- IMPORTANT:_ map feedback... e.g. when clicking on it
5- IMPORTANT: user interface (window positions etc.) should be saved, but 21- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map 22 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview 23 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow). 24 (but updates will be slow UPDATE updates are not at all slow).
25- IMPORTANT: When spellbooks are read they dont disappear from inventory window (eg. from a bag)
11 26
12- BUG: when the gauge fontsize changes in client setup the fontsize isn't updated. 27should be solved/investitaged before release:
13 it's somehow only updated when the size of the frame changes. (or the size of 28- rethink message display in lower left corner
14 the labels itself? or their position?) 29- the inventory
15 propably i'm doing something wrong in CFClient::UI::Frame ? 30 completely redraws itself on every animation change, even when its not visible.
31- cairo/win32 looks like shit (premultiplied alpha bug?)
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, press quit)
34- flopper/menu imrpovement:
35 * things that are menus should act more like menus
36 * inmventory etc. should fade-in automatically when used
37- add menu itemds for inventory items: mark/inscribe etc.
38- remove wrap_mode hack from texture and make it a per-texture operation
39- enter runmode when cursor-key repeats
40- mapmap (overview) - scroll visible area by clicking/dragging
41- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
42- maybe move window managing functionality into toplevel
43- better window management (graphical feedback)
44- the player weight somehow updates strangely when dropping/picking up
16 45
17- enter runmode when cursor-key repeats 46low priority:
18- mapmap (overview) 47- completer should know more about arguments, e.g. cast summon pet monster,
19 - convetr to real window 48 or that some commands do not take arguments ("drop all").
20 - draw rectangle around visible area 49- textview should not snap to bottom on resize.
21 - scroll visible area 50- alt+cursor == diagonal
22 - make size configurable/reesizable 51- look into extendedmapinfo
23- use real mapmap size in map caching, not hardcoded 250 size
24- save only dirty cached maps, and save dirty maps != current map 52- save only dirty cached maps, and save dirty maps != current map
25- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 53- inventory update must be incremental (too slow) (really? check)
26- the stats for the gauges which get into the stats_update function are somehow weird 54- try to synchronize local animation speed with server updates to save on screen refreshes.
55- player list from server for tell etc. commands
56- examine etc., should use extendeddrawinfo or sth. similar
57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
27- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
28- message window layout broken (entry too small). 59- performance: use texture collections for upstream server data instead if gobs
29- mesa-rendering of textview shows only garbage and/or another texture 60 of small textures.
30- label needs "expected char width" 61- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
31- toplevel should enforce that windows always be partially visible 62 affect neighbouring visible pixels (border bleeding).
32- maybe move window managing functionality into toplevel 63- pango fontsize measure and decrease to achieve real pixel height
33 64
34- disable old socket mode in server 65TEMPORARY SERVER TODO:
35- implement suicide command for server 66- palyer peaceful setting should be independen of game peaceful setting
36- cavehippo wants hashstring to be changed to hash name 67 (i.e. one should be able to become hostile against guards but still
68 be peaceful - the palyer peaceful would be toggled by priests and shown
69 in who, the game peaceful steting would be toggled by the peaceful command
70 but not otherwise shown).
37- pippij wants playerstealing to work between hostile players 71- pippij wants playerstealing to work between hostile players
38- schmorp wants to rework the who output format
39- attempt_jump tries to kick jumped-into monster,s but doesn't work 72- attempt_jump tries to kick jumped-into monster,s but doesn't work
40- 1) If you hide, and someone can see you trying to hide, you'll get a 73- 1) If you hide, and someone can see you trying to hide, you'll get a
41 message, even when you can't see that other person. 74 message, even when you can't see that other person.
42- 2) hiding exp is always 1, independant of how difficult it is to hide 75- 2) hiding exp is always 1, independant of how difficult it is to hide
43- 3) jumping into monsters does no damage, even though it's supposed to 76- 3) jumping into monsters does no damage, even though it's supposed to
44 be an attack (mentioned before). You also get no exp for this 77 be an attack (mentioned before). You also get no exp for this
45- 10) (feature request): bug/typo/idea commands to automatically log 78- 10) (feature request): bug/typo/idea commands to automatically log
46 your comments, with the mentioning of the current map (and perhaps an 79 your comments, with the mentioning of the current map (and perhaps an
47 item, if you do 'bug <item>'). 80 item, if you do 'bug <item>').
48
49"workarounded" but not solved:
50(- IMPORTANT: move widgets to integer coordinates - fix containers!)
51(- pango fontsize measure and decrease to achieve real pixel height)
52 81
53set_face 4783 => 70 82set_face 4783 => 70
54libpng warning: Ignoring gAMA chunk with gamma=0 83libpng warning: Ignoring gAMA chunk with gamma=0
55allocating id 71 84allocating id 71
56OK 85OK

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