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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.66 by root, Fri May 19 23:18:40 2006 UTC vs.
Revision 1.98 by elmex, Tue May 30 14:35:08 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: toplevel geometry is not respected on moves.
12 (maybe also for floorbox) 12- IMPORTANT: user_x/user_y for layout setting
13- IMPORTANT: quit-button, somewhere! 13- IMPORTANT: learning spells does not make them show up automatically in the completer?
14- IMPORTANT: statusbox update timer
15- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
14- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
15- IMPORTANT: lose/regain mapping might clear messgae log 19 (mostly fixed, but still there: displays list and texture uploads do not go well together)
16 (maybe this happens when its being updated when the window isn't mapped => no
17 window context?)
18- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
19- IMPORTANT:_ map feedback... e.g. when clicking on it 20- IMPORTANT:_ map feedback... e.g. when clicking on it
20- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
21- IMPORTANT: '.' in map should repeat last command
22- important: center and improve dialogs (create cFClient::UI::Dialog)
23- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
24- IMPORTANT: inventory update must be incremental (too slow) (really? check)
25- IMPORTANT: user interface (window positions etc.) should be saved, but 21- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
26 b) widget layout is nontrivial as to not obscure map 22 b) widget layout is nontrivial as to not obscure map
27 c) need better way to center map then middle-button, maybe map overview 23 c) need better way to center map then middle-button, maybe map overview
28 (but updates will be slow UPDATE updates are not at all slow). 24 (but updates will be slow UPDATE updates are not at all slow).
29- IMPORTANT: animate faces in inventory etc. 25- IMPORTANT: When spellbooks are read they dont disappear from inventory window (eg. from a bag)
30- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
31- IMPORTANT: verify and correct connection-dependent texture management
32- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
33- IMPORTANT: message log slider goes too far down.
34- IMPORTANT: focus mapwidget on login
35- IMPORTANT: font reconfigure works very badly.
36 26
37should be solved/investitaged before release: 27should be solved/investitaged before release:
28- rethink message display in lower left corner
29- the inventory
30 completely redraws itself on every animation change, even when its not visible.
38- cairo/win32 looks like shit (premultiplied alpha bug?) 31- cairo/win32 looks like shit (premultiplied alpha bug?)
39- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
40 (after starting, pressing login with connection refused, then close window) 33 (after starting, press quit)
41- flopper/menu imrpovement: 34- flopper/menu imrpovement:
42 * things that are menus should act more like menus 35 * things that are menus should act more like menus
43 * inmventory etc. should fade-in automatically when used 36 * inmventory etc. should fade-in automatically when used
44- add menu itemds for inventory items: mark/inscribe etc. 37- add menu itemds for inventory items: mark/inscribe etc.
45- remove wrap_mode hack from texture and make it a per-texture operation 38- remove wrap_mode hack from texture and make it a per-texture operation
46- enter runmode when cursor-key repeats 39- enter runmode when cursor-key repeats
47- mapmap (overview) - scroll visible area by clicking/dragging 40- mapmap (overview) - scroll visible area by clicking/dragging
48- save only dirty cached maps, and save dirty maps != current map
49- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 41- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
50- maybe move window managing functionality into toplevel 42- maybe move window managing functionality into toplevel
51- better window management (feedback) 43- better window management (graphical feedback)
52- look into extendedmapinfo 44- the player weight somehow updates strangely when dropping/picking up
53- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
54 45
55low priority: 46low priority:
47- completer should know more about arguments, e.g. cast summon pet monster,
48 or that some commands do not take arguments ("drop all").
49- textview should not snap to bottom on resize.
50- alt+cursor == diagonal
51- look into extendedmapinfo
52- save only dirty cached maps, and save dirty maps != current map
53- inventory update must be incremental (too slow) (really? check)
56- try to synchronize local animation speed with server updates to save on screen refreshes. 54- try to synchronize local animation speed with server updates to save on screen refreshes.
57- player list from server for tell etc. commands 55- player list from server for tell etc. commands
58- examine etc., should use extendeddrawinfo or sth. similar 56- examine etc., should use extendeddrawinfo or sth. similar
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too

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