ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.78 by root, Wed May 24 21:59:53 2006 UTC vs.
Revision 1.99 by elmex, Tue May 30 14:59:26 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: toplevel geometry is not respected on moves.
12- IMPORTANT: user_x/user_y for layout setting
13- IMPORTANT: learning spells does not make them show up automatically in the completer?
14- IMPORTANT: statusbox update timer
15- IMPORTANT: statusbox tooltip must not go away on updates
16- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
11- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 18- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
12 (mostly fixed, but still there: displays list and texture uploads do not go well together) 19 (mostly fixed, but still there: displays list and texture uploads do not go well together)
13- IMPORTANT: lose/regain mapping might clear messgae log
14 (maybe this happens when its being updated when the window isn't mapped => no
15 window context?)
16 (this might be fixed now, watch out for it)
17- IMPORTANT:_ map feedback... e.g. when clicking on it 20- IMPORTANT:_ map feedback... e.g. when clicking on it
18- IMPORTANT: ' and " and / should go into compketer :)
19- IMPORTANT: '.' in map should repeat last command
20- IMPORTANT: user interface (window positions etc.) should be saved, but 21- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
21 b) widget layout is nontrivial as to not obscure map 22 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview 23 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow). 24 (but updates will be slow UPDATE updates are not at all slow).
24- IMPORTANT: focus mapwidget on login
25 25
26should be solved/investitaged before release: 26should be solved/investitaged before release:
27- auto-download of all faces from the server in the bg. 27- rethink message display in lower left corner
28- many sliders should have labels attached. 28- the inventory
29- widgets need to know about their visibility. the inventory
30 completely redraws itself on every animation change, even when its not visible. 29 completely redraws itself on every animation change, even when its not visible.
31- cairo/win32 looks like shit (premultiplied alpha bug?) 30- cairo/win32 looks like shit (premultiplied alpha bug?)
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, pressing login with connection refused, then close window) 32 (after starting, press quit)
34- flopper/menu imrpovement: 33- flopper/menu imrpovement:
35 * things that are menus should act more like menus 34 * things that are menus should act more like menus
36 * inmventory etc. should fade-in automatically when used 35 * inmventory etc. should fade-in automatically when used
37- add menu itemds for inventory items: mark/inscribe etc. 36- add menu itemds for inventory items: mark/inscribe etc.
38- remove wrap_mode hack from texture and make it a per-texture operation 37- remove wrap_mode hack from texture and make it a per-texture operation
39- enter runmode when cursor-key repeats 38- enter runmode when cursor-key repeats
40- mapmap (overview) - scroll visible area by clicking/dragging 39- mapmap (overview) - scroll visible area by clicking/dragging
41- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 40- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
42- maybe move window managing functionality into toplevel 41- maybe move window managing functionality into toplevel
43- better window management (graphical feedback) 42- better window management (graphical feedback)
43- the player weight somehow updates strangely when dropping/picking up
44 44
45low priority: 45low priority:
46- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all").
46- textview should not snap to bottom on resize. 48- textview should not snap to bottom on resize.
47- alt+2cursor == diagonal 49- alt+cursor == diagonal
48- look into extendedmapinfo 50- look into extendedmapinfo
49- save only dirty cached maps, and save dirty maps != current map 51- save only dirty cached maps, and save dirty maps != current map
50- inventory update must be incremental (too slow) (really? check) 52- inventory update must be incremental (too slow) (really? check)
51- try to synchronize local animation speed with server updates to save on screen refreshes. 53- try to synchronize local animation speed with server updates to save on screen refreshes.
52- player list from server for tell etc. commands 54- player list from server for tell etc. commands

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines