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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.110
Committed: Fri Jun 2 16:27:27 2006 UTC (17 years, 11 months ago) by elmex
Branch: MAIN
Changes since 1.109: +4 -0 lines
Log Message:
implemented auto pickup dialog

File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: save map shift in config.
12 - IMPORTANT: where did the window titles go, damnit?
13 - IMPORTANT: message log window often loses contents after refreshes/res switches
14 (m,aybe not, maybe after loging out and in again?)
15 - IMPORTANT: toplevel geometry is not respected on moves.
16 - IMPORTANT: learning spells does not make them show up automatically in the completer?
17 - IMPORTANT: statusbox update timer
18 - IMPORTANT: statusbox tooltip must not go away on updates
19 - IMPORTANT: history for completer (cursor-up)
20 - IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
21 - IMPORTANT: win32, fow_tetxure sometimes nukes other textures
22 (mostly fixed, but still there: displays list and texture uploads do not go well together)
23 - IMPORTANT:_ map feedback... e.g. when clicking on it
24 - IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
25 (remaining things to do: testing, seems not to work reliably?)
26
27 - binding window and editor layout broken for long recordings
28 - sorted spell dialog
29 - minor: skill list which shows XP and lets u bind stuff
30
31 should be solved/investitaged before release:
32 - log messages received and commands sent to ~/.crossfire/log.$ip
33 - the binding editor should have a append-record mode or something like that
34 - rethink message display in lower left corner
35 - cairo/win32 looks like shit (premultiplied alpha bug?)
36 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, press quit)
38 - flopper/menu imrpovement:
39 * things that are menus should act more like menus
40 - better focus management: put focus onto active windows, remove it again later
41 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
42 - enter runmode when cursor-key repeats (maybe not?)
43 - mapmap (overview) - scroll visible area by clicking/dragging
44 - split up gauges into: head, body and foot, so that contents begin in the interior of gauges
45 - maybe move window managing functionality into toplevel
46 - better window management (graphical feedback)
47 - the player weight somehow updates strangely when dropping/picking up
48
49 low priority:
50 - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51 - completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all").
53 - textview should not snap to bottom on resize.
54 - alt+cursor == diagonal
55 - look into extendedmapinfo
56 - save only dirty cached maps, and save dirty maps != current map
57 - inventory update must be incremental (too slow) (really? check)
58 - try to synchronize local animation speed with server updates to save on screen refreshes.
59 - player list from server for tell etc. commands
60 - examine etc., should use extendeddrawinfo or sth. similar
61 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
62 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
63 - performance: use texture collections for upstream server data instead if gobs
64 of small textures.
65 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
66 affect neighbouring visible pixels (border bleeding).
67 - pango fontsize measure and decrease to achieve real pixel height
68
69 TEMPORARY SERVER TODO:
70 - palyer peaceful setting should be independen of game peaceful setting
71 (i.e. one should be able to become hostile against guards but still
72 be peaceful - the palyer peaceful would be toggled by priests and shown
73 in who, the game peaceful steting would be toggled by the peaceful command
74 but not otherwise shown).
75 - pippij wants playerstealing to work between hostile players
76 - attempt_jump tries to kick jumped-into monster,s but doesn't work
77 - 1) If you hide, and someone can see you trying to hide, you'll get a
78 message, even when you can't see that other person.
79 - 2) hiding exp is always 1, independant of how difficult it is to hide
80 - 3) jumping into monsters does no damage, even though it's supposed to
81 be an attack (mentioned before). You also get no exp for this
82 - 10) (feature request): bug/typo/idea commands to automatically log
83 your comments, with the mentioning of the current map (and perhaps an
84 item, if you do 'bug <item>').
85
86 set_face 4783 => 70
87 libpng warning: Ignoring gAMA chunk with gamma=0
88 allocating id 71
89 OK
90 set_face 4782 => 71
91 libpng warning: Ignoring gAMA chunk with gamma=0
92 allocating id 72
93 OK
94 set_face 4781 => 72
95 libpng warning: Ignoring gAMA chunk with gamma=0
96 allocating id 73
97 OK
98 set_face 4784 => 73
99 libpng warning: Ignoring gAMA chunk with gamma=0
100