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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.115
Committed: Sat Jun 3 02:32:34 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.114: +2 -0 lines
Log Message:
put dialog settings into a scrolled window, improve scrolled window and notebook

File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list).
12 - IMPORTANT: invite (and maybe others) _need_ to be documented
13 - IMPORTANT: move most everything into Setup-dialog with subdialogs.
14 - IMPORTANT: save map shift in config.
15 - IMPORTANT: message log window often loses contents after refreshes/res switches
16 (m,aybe not, maybe after loging out and in again?)
17 - IMPORTANT: toplevel geometry is not respected on moves.
18 - IMPORTANT: learning spells does not make them show up automatically in the completer?
19 - IMPORTANT: statusbox update timer
20 - IMPORTANT: statusbox tooltip must not go away on updates
21 - IMPORTANT: history for completer (cursor-up)
22 - IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
23 - IMPORTANT:_ map feedback... e.g. when clicking on it
24 - IMPORTANT: stats window looks like shit initially (widget allocation?)
25
26 - binding window and editor layout broken for long recordings
27 - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
28 - minor: skill list which shows XP and lets u bind stuff
29
30 should be solved/investitaged before release:
31 - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
32 and add column titles (also for other tables like inventory and bindings)
33 - log messages received and commands sent to ~/.crossfire/log.$ip
34 - the binding editor should have a append-record mode or something like that
35 - rethink message display in lower left corner
36 - cairo/win32 looks like shit (premultiplied alpha bug?)
37 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 (after starting, press quit)
39 - flopper/menu imrpovement:
40 * things that are menus should act more like menus
41 - better focus management: put focus onto active windows, remove it again later
42 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
43 - enter runmode when cursor-key repeats (maybe not?)
44 - mapmap (overview) - scroll visible area by clicking/dragging
45 - split up gauges into: head, body and foot, so that contents begin in the interior of gauges
46 - maybe move window managing functionality into toplevel
47 - better window management (graphical feedback)
48 - the player weight somehow updates strangely when dropping/picking up
49
50 low priority:
51 - win32, fow_tetxure sometimes nukes other textures
52 (mostly fixed, but still there: displays list and texture uploads do not go well together)
53 - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
54 - completer should know more about arguments, e.g. cast summon pet monster,
55 or that some commands do not take arguments ("drop all").
56 - textview should not snap to bottom on resize.
57 - alt+cursor == diagonal
58 - look into extendedmapinfo
59 - save only dirty cached maps, and save dirty maps != current map
60 - inventory update must be incremental (too slow) (really? check)
61 - try to synchronize local animation speed with server updates to save on screen refreshes.
62 - player list from server for tell etc. commands
63 - examine etc., should use extendeddrawinfo or sth. similar
64 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
65 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
66 - performance: use texture collections for upstream server data instead if gobs
67 of small textures.
68 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
69 affect neighbouring visible pixels (border bleeding).
70 - pango fontsize measure and decrease to achieve real pixel height
71
72 TEMPORARY SERVER TODO:
73 - palyer peaceful setting should be independen of game peaceful setting
74 (i.e. one should be able to become hostile against guards but still
75 be peaceful - the palyer peaceful would be toggled by priests and shown
76 in who, the game peaceful steting would be toggled by the peaceful command
77 but not otherwise shown).
78 - pippij wants playerstealing to work between hostile players
79 - attempt_jump tries to kick jumped-into monster,s but doesn't work
80 - 1) If you hide, and someone can see you trying to hide, you'll get a
81 message, even when you can't see that other person.
82 - 2) hiding exp is always 1, independant of how difficult it is to hide
83 - 3) jumping into monsters does no damage, even though it's supposed to
84 be an attack (mentioned before). You also get no exp for this
85 - 10) (feature request): bug/typo/idea commands to automatically log
86 your comments, with the mentioning of the current map (and perhaps an
87 item, if you do 'bug <item>').
88
89 set_face 4783 => 70
90 libpng warning: Ignoring gAMA chunk with gamma=0
91 allocating id 71
92 OK
93 set_face 4782 => 71
94 libpng warning: Ignoring gAMA chunk with gamma=0
95 allocating id 72
96 OK
97 set_face 4781 => 72
98 libpng warning: Ignoring gAMA chunk with gamma=0
99 allocating id 73
100 OK
101 set_face 4784 => 73
102 libpng warning: Ignoring gAMA chunk with gamma=0
103