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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.116
Committed: Sat Jun 3 21:59:55 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.115: +0 -4 lines
Log Message:
updated pickup setup

File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: invite (and maybe others) _need_ to be documented
12 - IMPORTANT: message log window often loses contents after refreshes/res switches
13 (m,aybe not, maybe after loging out and in again?)
14 - IMPORTANT: toplevel geometry is not respected on moves.
15 - IMPORTANT: learning spells does not make them show up automatically in the completer?
16 - IMPORTANT: statusbox update timer
17 - IMPORTANT: statusbox tooltip must not go away on updates
18 - IMPORTANT: history for completer (cursor-up)
19 - IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
20 - IMPORTANT:_ map feedback... e.g. when clicking on it
21 - IMPORTANT: stats window looks like shit initially (widget allocation?)
22
23 - binding window and editor layout broken for long recordings
24 - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
25 - minor: skill list which shows XP and lets u bind stuff
26
27 should be solved/investitaged before release:
28 - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
29 and add column titles (also for other tables like inventory and bindings)
30 - log messages received and commands sent to ~/.crossfire/log.$ip
31 - the binding editor should have a append-record mode or something like that
32 - rethink message display in lower left corner
33 - cairo/win32 looks like shit (premultiplied alpha bug?)
34 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit)
36 - flopper/menu imrpovement:
37 * things that are menus should act more like menus
38 - better focus management: put focus onto active windows, remove it again later
39 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
40 - enter runmode when cursor-key repeats (maybe not?)
41 - mapmap (overview) - scroll visible area by clicking/dragging
42 - split up gauges into: head, body and foot, so that contents begin in the interior of gauges
43 - maybe move window managing functionality into toplevel
44 - better window management (graphical feedback)
45 - the player weight somehow updates strangely when dropping/picking up
46
47 low priority:
48 - win32, fow_tetxure sometimes nukes other textures
49 (mostly fixed, but still there: displays list and texture uploads do not go well together)
50 - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51 - completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all").
53 - textview should not snap to bottom on resize.
54 - alt+cursor == diagonal
55 - look into extendedmapinfo
56 - save only dirty cached maps, and save dirty maps != current map
57 - try to synchronize local animation speed with server updates to save on screen refreshes.
58 - player list from server for tell etc. commands
59 - examine etc., should use extendeddrawinfo or sth. similar
60 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
61 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
62 - performance: use texture collections for upstream server data instead if gobs
63 of small textures.
64 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
65 affect neighbouring visible pixels (border bleeding).
66 - pango fontsize measure and decrease to achieve real pixel height
67
68 TEMPORARY SERVER TODO:
69 - palyer peaceful setting should be independen of game peaceful setting
70 (i.e. one should be able to become hostile against guards but still
71 be peaceful - the palyer peaceful would be toggled by priests and shown
72 in who, the game peaceful steting would be toggled by the peaceful command
73 but not otherwise shown).
74 - pippij wants playerstealing to work between hostile players
75 - attempt_jump tries to kick jumped-into monster,s but doesn't work
76 - 1) If you hide, and someone can see you trying to hide, you'll get a
77 message, even when you can't see that other person.
78 - 2) hiding exp is always 1, independant of how difficult it is to hide
79 - 3) jumping into monsters does no damage, even though it's supposed to
80 be an attack (mentioned before). You also get no exp for this
81 - 10) (feature request): bug/typo/idea commands to automatically log
82 your comments, with the mentioning of the current map (and perhaps an
83 item, if you do 'bug <item>').
84
85 set_face 4783 => 70
86 libpng warning: Ignoring gAMA chunk with gamma=0
87 allocating id 71
88 OK
89 set_face 4782 => 71
90 libpng warning: Ignoring gAMA chunk with gamma=0
91 allocating id 72
92 OK
93 set_face 4781 => 72
94 libpng warning: Ignoring gAMA chunk with gamma=0
95 allocating id 73
96 OK
97 set_face 4784 => 73
98 libpng warning: Ignoring gAMA chunk with gamma=0
99