ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.120
Committed: Sun Jun 4 00:21:51 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.119: +0 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: message log window often loses contents after refreshes/res switches
12 (m,aybe not, maybe after loging out and in again?)
13 - IMPORTANT: statusbox update timer
14 - IMPORTANT: statusbox tooltip must not go away on updates
15 - IMPORTANT: history for completer (cursor-up)
16 - IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
17 - IMPORTANT: stats window looks like shit initially (widget allocation?)
18
19 - binding window and editor layout broken for long recordings
20 - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
21 - minor: skill list which shows XP and lets u bind stuff
22
23 should be solved/investitaged before release:
24 - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
25 and add column titles (also for other tables like inventory and bindings)
26 - log messages received and commands sent to ~/.crossfire/log.$ip
27 - the binding editor should have a append-record mode or something like that
28 - rethink message display in lower left corner
29 - cairo/win32 looks like shit (premultiplied alpha bug?)
30 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, press quit)
32 - better focus management: put focus onto active windows, remove it again later
33 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
34 - enter runmode when cursor-key repeats (maybe not?)
35 - mapmap (overview) - scroll visible area by clicking/dragging
36 - split up gauges into: head, body and foot, so that contents begin in the interior of gauges
37 - maybe move window managing functionality into toplevel
38 - better window management (graphical feedback)
39 - the player weight somehow updates strangely when dropping/picking up
40
41 low priority:
42 - win32, fow_tetxure sometimes nukes other textures
43 (mostly fixed, but still there: displays list and texture uploads do not go well together)
44 - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
45 - completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all").
47 - textview should not snap to bottom on resize.
48 - alt+cursor == diagonal
49 - look into extendedmapinfo
50 - save only dirty cached maps, and save dirty maps != current map
51 - try to synchronize local animation speed with server updates to save on screen refreshes.
52 - player list from server for tell etc. commands
53 - examine etc., should use extendeddrawinfo or sth. similar
54 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
55 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
56 - performance: use texture collections for upstream server data instead if gobs
57 of small textures.
58 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
59 affect neighbouring visible pixels (border bleeding).
60 - pango fontsize measure and decrease to achieve real pixel height
61
62 TEMPORARY SERVER TODO:
63 - palyer peaceful setting should be independen of game peaceful setting
64 (i.e. one should be able to become hostile against guards but still
65 be peaceful - the palyer peaceful would be toggled by priests and shown
66 in who, the game peaceful steting would be toggled by the peaceful command
67 but not otherwise shown).
68 - pippij wants playerstealing to work between hostile players
69 - attempt_jump tries to kick jumped-into monster,s but doesn't work
70 - 1) If you hide, and someone can see you trying to hide, you'll get a
71 message, even when you can't see that other person.
72 - 2) hiding exp is always 1, independant of how difficult it is to hide
73 - 3) jumping into monsters does no damage, even though it's supposed to
74 be an attack (mentioned before). You also get no exp for this
75 - 10) (feature request): bug/typo/idea commands to automatically log
76 your comments, with the mentioning of the current map (and perhaps an
77 item, if you do 'bug <item>').
78
79 set_face 4783 => 70
80 libpng warning: Ignoring gAMA chunk with gamma=0
81 allocating id 71
82 OK
83 set_face 4782 => 71
84 libpng warning: Ignoring gAMA chunk with gamma=0
85 allocating id 72
86 OK
87 set_face 4781 => 72
88 libpng warning: Ignoring gAMA chunk with gamma=0
89 allocating id 73
90 OK
91 set_face 4784 => 73
92 libpng warning: Ignoring gAMA chunk with gamma=0
93