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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.148
Committed: Wed Jun 7 05:48:52 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.147: +0 -1 lines
Log Message:
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File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: recording multiple macros results in only one macro recorded
12 - IMPORTANT: texture reload not working on scaras machine
13 - IMPORTANT: pickup ratio not settable?
14 - IMPORTANT: history for completer (cursor-up)
15 - IMPORTANT: bind keys using the completer
16 - IMPORTANT: map-clicking is still off-by-one randomly
17 - IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog
18 - IMPORTANT: pickup, spell-list etc. try to send commands to the server even when $CONN is not available
19
20 should be solved/investitaged before BETA release:
21 - maybe support mb4/mb5 on selected widgets to facilitate scrolling
22 (inventory, spell list, messge log...) => marc
23 - add lmb mouse = cast, mmb2 = invoke or so to spell list.
24 - maybe open the help viewer on the first start, or a simple dialog that
25 initially lists keybidings for gcfclient converts.
26 - add a "serve rinfo" setup page that tells you what the server supports
27 and more importantly what it does not support.
28 - binding window and editor layout broken for long recordings
29 - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
30 (use popups, not buttons)
31 - minor: skill list which shows XP and lets u bind stuff
32 - adding another notebook page "Debug" that sets debnugging flags might or
33 might not help tracking down bugs in the field?
34 - log messages received and commands sent to ~/.crossfire/log.$ip
35 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit)
37 - mapmap (overview) - scroll visible area by clicking/dragging
38 - maybe move window managing functionality into toplevel: better window management (graphical feedback)
39 - the player weight somehow updates strangely when dropping/picking up
40 (update: is this still the case?)
41
42 should be solved/investigated before 1.0 release:
43 - what happened to the dialog being shown when modifiera are pressed, showing
44 keybindings for this modifier?
45 - slider e.g. in setup/Spells is not updated when becoming visible
46 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
47 - split up gauges into: head, body and foot, so that contents begin in the interior of gauges
48 - enter runmode when cursor-key repeats (maybe not?)
49 - better focus management: put focus onto active windows, remove it again later
50 (mainly to speed up gui interaction when map isn't important).
51 - cairo/win32 looks like shit (premultiplied alpha bug?)
52 (despite horrendous efforts, this is likely not fixable except by building a custom
53 libcairo for win32).
54 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
55 - the binding editor should have a append-record mode or something like that
56 - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
57 and add column titles (also for other tables like inventory and bindings)
58 - sliders do not change size after reconfigure.
59 - use more graphical frames/separators to make dialogs more eye-pleasing/clean.
60 - investigate fill widget option.
61 - win32, fow_tetxure sometimes nukes other textures
62 (mostly fixed, but still there: displays list and texture uploads do not go well together)
63 - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
64 - completer should know more about arguments, e.g. cast summon pet monster,
65 or that some commands do not take arguments ("drop all").
66 - textview should not snap to bottom on resize.
67 - alt+cursor == diagonal
68 - look into extendedmapinfo
69 - save only dirty cached maps, and save dirty maps != current map
70 - try to synchronize local animation speed with server updates to save on screen refreshes.
71 - player list from server for tell etc. commands
72 - examine etc., should use extendeddrawinfo or sth. similar
73 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
74 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
75 - performance: use texture collections for upstream server data instead if gobs
76 of small textures.
77 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
78 affect neighbouring visible pixels (border bleeding).
79 - pango fontsize measure and decrease to achieve real pixel height
80
81 TEMPORARY SERVER TODO:
82 - palyer peaceful setting should be independen of game peaceful setting
83 (i.e. one should be able to become hostile against guards but still
84 be peaceful - the palyer peaceful would be toggled by priests and shown
85 in who, the game peaceful steting would be toggled by the peaceful command
86 but not otherwise shown).
87 - pippij wants playerstealing to work between hostile players
88 - attempt_jump tries to kick jumped-into monster,s but doesn't work
89 - 1) If you hide, and someone can see you trying to hide, you'll get a
90 message, even when you can't see that other person.
91 - 2) hiding exp is always 1, independant of how difficult it is to hide
92 - 3) jumping into monsters does no damage, even though it's supposed to
93 be an attack (mentioned before). You also get no exp for this
94 - 10) (feature request): bug/typo/idea commands to automatically log
95 your comments, with the mentioning of the current map (and perhaps an
96 item, if you do 'bug <item>').
97
98 set_face 4783 => 70
99 libpng warning: Ignoring gAMA chunk with gamma=0
100 allocating id 71
101 OK
102 set_face 4782 => 71
103 libpng warning: Ignoring gAMA chunk with gamma=0
104 allocating id 72
105 OK
106 set_face 4781 => 72
107 libpng warning: Ignoring gAMA chunk with gamma=0
108 allocating id 73
109 OK
110 set_face 4784 => 73
111 libpng warning: Ignoring gAMA chunk with gamma=0
112
113 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
114 /*first pass*/
115 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
116 glDepthMask(FALSE); /*disable Z buffer*/
117 if (premultpliedTransparency)
118 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
119 else
120 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
121 /*render the object here*/
122
123 On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
124 /*second pass*/
125 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
126 glDepthMask(FALSE); /*disable Z buffer*/
127 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
128 /*render the object with alpha replaced with 1-a*/
129
130 Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
131 /*third pass*/
132 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
133 glDepthMask(TRUE); /*enable Z buffer*/
134 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
135 /*render the object with alpha replaced with 1*/
136
137