ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.197
Committed: Wed Jul 5 02:33:59 2006 UTC (17 years, 10 months ago) by root
Branch: MAIN
Changes since 1.196: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
12 => either using bg attribute, or something else. neither way is currently implementable, imho
13 => or maybe using an extra icon for curses/magic items?)
14 maybe drag&drop, otherwise two containers side-by-side makes little sense.
15 show player weight/max weight in inventory
16 offer common options such as use_skill sense xxx etc. in inventory via menu?
17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
18 - IMPORTANT: min_w/h MUST be respected at leats on interactive resizes
19 - IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
20 - the inventory needs separate scrollbars. unfortunately, that means
21 addign a manual scrollbar to the other panes (skills and spells :()
22 - notebook should provide a visual feedback (support form button class?)
23 - buttons should support hovering visually
24 - experience change messages should include skill experience
25 - skill page in playerbook
26 - help window close button
27 - floorbox should show currently open container
28 - make simple inventory filters: most recently added/changed, normal, only unlocked
29 - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
30 - minor: skill list which shows XP and lets u bind stuff
31 - experience
32 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, press quit)
34 - client sometimes crashes on Mapmenu=>Toggle autopickup
35 - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
36
37 should be solved/investigated before 1.0 release:
38 - NPC dialog box should have close button which finishes the dialog
39 - mapmap (overview) - scroll visible area by clicking/dragging
40 - binding window and editor layout broken for long recordings => use scroller
41 - maybe open the help viewer on the first start, or a simple dialog that
42 initially lists keybidings for gcfclient converts.
43 - maybe support mb4/mb5 on selected widgets to facilitate scrolling
44 (inventory, spell list, messge log...) => marc
45 - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
46 - but fullscreen => minimize (alt-esc) => no way to go back [windows]
47 - spell list => scroll down => "Pickup" => scrollbar not updated
48 - what happened to the dialog being shown when modifiers are pressed, showing
49 keybindings for this modifier?
50 - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
51
52 post-1.0:
53 - store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
54 (maybe sth. else causes the slowness, such as database?)
55 - currently the font texture cache lacks "memory" (see texcache.c:tc_put)
56 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
57 affect neighbouring visible pixels (border bleeding).
58 - examine etc., should use extendeddrawinfo or sth. similar
59 - player list from server for tell etc. commands
60 - save only dirty cached maps, and save dirty maps != current map
61 - look into extendedmapinfo
62 - completer should know more about arguments, e.g. cast summon pet monster,
63 or that some commands do not take arguments ("drop all").
64 - sliders do not change size after reconfigure.
65 - enter runmode when cursor-key repeats (maybe not?)
66 - cairo/win32 looks like shit (premultiplied alpha bug?)
67 (despite horrendous efforts, this is likely not fixable except by building a custom
68 libcairo for win32).
69 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
70 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
71 - performance: use texture collections for upstream server data instead if gobs
72 of small textures.
73
74 TEMPORARY SERVER TODO:
75 - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
76 - palyer peaceful setting should be independen of game peaceful setting
77 (i.e. one should be able to become hostile against guards but still
78 be peaceful - the palyer peaceful would be toggled by priests and shown
79 in who, the game peaceful steting would be toggled by the peaceful command
80 but not otherwise shown).
81 - pippij wants playerstealing to work between hostile players
82 - attempt_jump tries to kick jumped-into monster,s but doesn't work
83 - 1) If you hide, and someone can see you trying to hide, you'll get a
84 message, even when you can't see that other person.
85 - 2) hiding exp is always 1, independant of how difficult it is to hide
86 - 3) jumping into monsters does no damage, even though it's supposed to
87 be an attack (mentioned before). You also get no exp for this
88 - 10) (feature request): bug/typo/idea commands to automatically log
89 your comments, with the mentioning of the current map (and perhaps an
90 item, if you do 'bug <item>').
91
92
93 #TODO#d# display texture cache
94 {
95 glEnable GL_TEXTURE_2D;
96 glBindTexture GL_TEXTURE_2D, 41;
97 glColor 1, 1, 1, 1;
98 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
99 glEnable GL_BLEND;
100 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
101 glBegin GL_QUADS;
102 glTexCoord 0,1; glVertex 0,0;
103 glTexCoord 1,1; glVertex 255,0;
104 glTexCoord 1,0; glVertex 255,255;
105 glTexCoord 0,0; glVertex 0,255;
106 glEnd;
107 glDisable GL_BLEND;
108 glDisable GL_TEXTURE_2D;
109 }
110
111 set_face 4783 => 70
112 libpng warning: Ignoring gAMA chunk with gamma=0
113 allocating id 71
114 OK
115 set_face 4782 => 71
116 libpng warning: Ignoring gAMA chunk with gamma=0
117 allocating id 72
118 OK
119 set_face 4781 => 72
120 libpng warning: Ignoring gAMA chunk with gamma=0
121 allocating id 73
122 OK
123 set_face 4784 => 73
124 libpng warning: Ignoring gAMA chunk with gamma=0
125
126 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
127 /*first pass*/
128 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
129 glDepthMask(FALSE); /*disable Z buffer*/
130 if (premultpliedTransparency)
131 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
132 else
133 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
134 /*render the object here*/
135
136 On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
137 /*second pass*/
138 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
139 glDepthMask(FALSE); /*disable Z buffer*/
140 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
141 /*render the object with alpha replaced with 1-a*/
142
143 Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
144 /*third pass*/
145 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
146 glDepthMask(TRUE); /*enable Z buffer*/
147 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
148 /*render the object with alpha replaced with 1*/
149
150