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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.26
Committed: Sat Apr 22 03:50:23 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.25: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2
3 - IMPIMPIMP-ORA-ANT: history for commandline :)
4 - IMPORTANT: map scroll darken code does not work
5 - IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow).
11
12 - enter runmode when cursor-key repeats
13 - mapmap (overview)
14 - convetr to real window
15 - draw rectangle around visible area
16 - scroll visible area
17 - make size configurable/reesizable
18 - use real mapmap size in map caching, not hardcoded 250 size
19 - save only dirty cached maps, and save dirty maps != current map
20 - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
21 - the stats for the gauges which get into the stats_update function are somehow weird
22 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
23 - message window layout broken (entry too small).
24 - mesa-rendering of textview shows only garbage and/or another texture
25 - label needs "expected char width"
26 - toplevel should enforce that windows always be partially visible
27 - maybe move window managing functionality into toplevel
28
29 - disable old socket mode in server
30 - implement suicide command for server
31 - cavehippo wants hashstring to be changed to hash name
32 - pippij wants playerstealing to work between hostile players
33 - schmorp wants to rework the who output format
34 - attempt_jump tries to kick jumped-into monster,s but doesn't work
35 - 1) If you hide, and someone can see you trying to hide, you'll get a
36 message, even when you can't see that other person.
37 - 2) hiding exp is always 1, independant of how difficult it is to hide
38 - 3) jumping into monsters does no damage, even though it's supposed to
39 be an attack (mentioned before). You also get no exp for this
40 - 10) (feature request): bug/typo/idea commands to automatically log
41 your comments, with the mentioning of the current map (and perhaps an
42 item, if you do 'bug <item>').
43
44 "workarounded" but not solved:
45 (- IMPORTANT: move widgets to integer coordinates - fix containers!)
46 (- pango fontsize measure and decrease to achieve real pixel height)
47
48 set_face 4783 => 70
49 libpng warning: Ignoring gAMA chunk with gamma=0
50 allocating id 71
51 OK
52 set_face 4782 => 71
53 libpng warning: Ignoring gAMA chunk with gamma=0
54 allocating id 72
55 OK
56 set_face 4781 => 72
57 libpng warning: Ignoring gAMA chunk with gamma=0
58 allocating id 73
59 OK
60 set_face 4784 => 73
61 libpng warning: Ignoring gAMA chunk with gamma=0
62