http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html - IMPIMPIMP-ORA-ANT: history for commandline :) - IMPORTANT: map scroll darken code does not work - IMPORTANT: user interface (window positions etc.) should be saved, but a) switching modes clears/recreates all widgets (has to, as parameters are not resolution-independent) b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). - BUG: when the gauge fontsize changes in client setup the fontsize isn't updated. it's somehow only updated when the size of the frame changes. (or the size of the labels itself? or their position?) propably i'm doing something wrong in CFClient::UI::Frame ? - enter runmode when cursor-key repeats - mapmap (overview) - convetr to real window - draw rectangle around visible area - scroll visible area - make size configurable/reesizable - use real mapmap size in map caching, not hardcoded 250 size - save only dirty cached maps, and save dirty maps != current map - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges - the stats for the gauges which get into the stats_update function are somehow weird - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too - message window layout broken (entry too small). - mesa-rendering of textview shows only garbage and/or another texture - label needs "expected char width" - toplevel should enforce that windows always be partially visible - maybe move window managing functionality into toplevel - disable old socket mode in server - implement suicide command for server - cavehippo wants hashstring to be changed to hash name - pippij wants playerstealing to work between hostile players - schmorp wants to rework the who output format - attempt_jump tries to kick jumped-into monster,s but doesn't work - 1) If you hide, and someone can see you trying to hide, you'll get a message, even when you can't see that other person. - 2) hiding exp is always 1, independant of how difficult it is to hide - 3) jumping into monsters does no damage, even though it's supposed to be an attack (mentioned before). You also get no exp for this - 10) (feature request): bug/typo/idea commands to automatically log your comments, with the mentioning of the current map (and perhaps an item, if you do 'bug '). "workarounded" but not solved: (- IMPORTANT: move widgets to integer coordinates - fix containers!) (- pango fontsize measure and decrease to achieve real pixel height) set_face 4783 => 70 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 71 OK set_face 4782 => 71 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 72 OK set_face 4781 => 72 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 73 OK set_face 4784 => 73 libpng warning: Ignoring gAMA chunk with gamma=0