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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.34
Committed: Mon Apr 24 10:43:38 2006 UTC (18 years ago) by elmex
Branch: MAIN
Changes since 1.33: +6 -0 lines
Log Message:
fixed another bug in history

File Contents

# Content
1 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2
3 12:17 <@schmorp> i do list all libs manually for pclient
4 12:17 <@schmorp> will have to do that for gce too
5 12:17 <@schmorp> remind me of it
6 12:17 <@schmorp> qwhen i next bundle it
7
8
9 - IMPORTANT: slider should clip to valid range properly
10 - IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow).
16
17 - enter runmode when cursor-key repeats
18 - mapmap (overview)
19 - convetr to real window
20 - draw rectangle around visible area
21 - scroll visible area
22 - make size configurable/reesizable
23 - use real mapmap size in map caching, not hardcoded 250 size
24 - save only dirty cached maps, and save dirty maps != current map
25 - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
26 - the stats for the gauges which get into the stats_update function are somehow weird
27 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
28 - message window layout broken (entry too small).
29 - mesa-rendering of textview shows only garbage and/or another texture
30 - label needs "expected char width"
31 - toplevel should enforce that windows always be partially visible
32 - maybe move window managing functionality into toplevel
33 - look into extendeddrawinfo and extendedmapinfo
34
35 TEMPORARY SERVER TODO:
36 - palyer peaceful setting should be independen of game peaceful setting
37 (i.e. one should be able to become hostile against guards but still
38 be peaceful - the palyer peaceful would be toggled by priests and shown
39 in who, the game peaceful steting would be toggled by the peaceful command
40 but not otherwise shown).
41 - run flawfinder on cf
42 - disable old socket mode in server
43 - implement suicide command for server
44 - cavehippo wants hashstring to be changed to hash name
45 - pippij wants playerstealing to work between hostile players
46 - schmorp wants to rework the who output format
47 - attempt_jump tries to kick jumped-into monster,s but doesn't work
48 - 1) If you hide, and someone can see you trying to hide, you'll get a
49 message, even when you can't see that other person.
50 - 2) hiding exp is always 1, independant of how difficult it is to hide
51 - 3) jumping into monsters does no damage, even though it's supposed to
52 be an attack (mentioned before). You also get no exp for this
53 - 10) (feature request): bug/typo/idea commands to automatically log
54 your comments, with the mentioning of the current map (and perhaps an
55 item, if you do 'bug <item>').
56
57 "workarounded" but not solved:
58 (- IMPORTANT: move widgets to integer coordinates - fix containers!)
59 (- pango fontsize measure and decrease to achieve real pixel height)
60
61 set_face 4783 => 70
62 libpng warning: Ignoring gAMA chunk with gamma=0
63 allocating id 71
64 OK
65 set_face 4782 => 71
66 libpng warning: Ignoring gAMA chunk with gamma=0
67 allocating id 72
68 OK
69 set_face 4781 => 72
70 libpng warning: Ignoring gAMA chunk with gamma=0
71 allocating id 73
72 OK
73 set_face 4784 => 73
74 libpng warning: Ignoring gAMA chunk with gamma=0
75