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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.37
Committed: Tue Apr 25 12:56:34 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.36: +2 -0 lines
Log Message:
update mapmap three times/s max.

File Contents

# Content
1 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2
3 12:17 <@schmorp> i do list all libs manually for pclient
4 12:17 <@schmorp> will have to do that for gce too
5 12:17 <@schmorp> remind me of it
6 12:17 <@schmorp> qwhen i next bundle it
7
8
9 - IMPORTANT: slider should clip to valid range properly
10 - IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow).
16
17 - enter runmode when cursor-key repeats
18 - mapmap (overview)
19 - convetr to real window
20 - draw rectangle around visible area
21 - scroll visible area
22 - make size configurable/reesizable
23 - use real mapmap size in map caching, not hardcoded 250 size
24 - save only dirty cached maps, and save dirty maps != current map
25 - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
26 - the stats for the gauges which get into the stats_update function are somehow weird
27 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
28 - message window layout broken (entry too small).
29 - mesa-rendering of textview shows only garbage and/or another texture
30 - label needs "expected char width"
31 - toplevel should enforce that windows always be partially visible
32 - maybe move window managing functionality into toplevel
33 - look into extendeddrawinfo and extendedmapinfo
34 - add extenstive tooltips to stats window, basically like a manual :) (resistances missing?)
35 - performance: use texture collections for upstream server data instead if gobs
36 of small textures.
37 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
38 affect neighbouring visible pixels (border bleeding).
39
40 TEMPORARY SERVER TODO:
41 - palyer peaceful setting should be independen of game peaceful setting
42 (i.e. one should be able to become hostile against guards but still
43 be peaceful - the palyer peaceful would be toggled by priests and shown
44 in who, the game peaceful steting would be toggled by the peaceful command
45 but not otherwise shown).
46 - run flawfinder on cf
47 - disable old socket mode in server
48 - implement suicide command for server
49 - cavehippo wants hashstring to be changed to hash name
50 - pippij wants playerstealing to work between hostile players
51 - schmorp wants to rework the who output format
52 - attempt_jump tries to kick jumped-into monster,s but doesn't work
53 - 1) If you hide, and someone can see you trying to hide, you'll get a
54 message, even when you can't see that other person.
55 - 2) hiding exp is always 1, independant of how difficult it is to hide
56 - 3) jumping into monsters does no damage, even though it's supposed to
57 be an attack (mentioned before). You also get no exp for this
58 - 10) (feature request): bug/typo/idea commands to automatically log
59 your comments, with the mentioning of the current map (and perhaps an
60 item, if you do 'bug <item>').
61
62 "workarounded" but not solved:
63 (- IMPORTANT: move widgets to integer coordinates - fix containers!)
64 (- pango fontsize measure and decrease to achieve real pixel height)
65
66 set_face 4783 => 70
67 libpng warning: Ignoring gAMA chunk with gamma=0
68 allocating id 71
69 OK
70 set_face 4782 => 71
71 libpng warning: Ignoring gAMA chunk with gamma=0
72 allocating id 72
73 OK
74 set_face 4781 => 72
75 libpng warning: Ignoring gAMA chunk with gamma=0
76 allocating id 73
77 OK
78 set_face 4784 => 73
79 libpng warning: Ignoring gAMA chunk with gamma=0
80