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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.42
Committed: Fri Apr 28 09:22:00 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.41: +5 -13 lines
Log Message:
lots of todo items are actually solved already

File Contents

# Content
1 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2
3 12:17 <@schmorp> i do list all libs manually for pclient
4 12:17 <@schmorp> will have to do that for gce too
5 12:17 <@schmorp> remind me of it
6 12:17 <@schmorp> qwhen i next bundle it
7
8 - IMPORTANT: containers must be arrays, not hashes, for floor ordering
9 - IMPORTANT: slider should clip to valid range properly
10 - IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow).
16 - IMPORTANT: animate faces in inventory etc.
17
18 should be solved/investitaged before release:
19 - remove wrap_mode hack from texture and make it a per-texture operation
20 - enter runmode when cursor-key repeats
21 - mapmap (overview)
22 - scroll visible area
23 - save only dirty cached maps, and save dirty maps != current map
24 - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
25 - mesa-rendering of textview shows only garbage and/or another texture
26 - maybe move window managing functionality into toplevel
27 - look into extendeddrawinfo and extendedmapinfo
28
29 low priority:
30 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
31 - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
32 - performance: use texture collections for upstream server data instead if gobs
33 of small textures.
34 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
35 affect neighbouring visible pixels (border bleeding).
36 - pango fontsize measure and decrease to achieve real pixel height
37
38 TEMPORARY SERVER TODO:
39 - palyer peaceful setting should be independen of game peaceful setting
40 (i.e. one should be able to become hostile against guards but still
41 be peaceful - the palyer peaceful would be toggled by priests and shown
42 in who, the game peaceful steting would be toggled by the peaceful command
43 but not otherwise shown).
44 - run flawfinder on cf
45 - disable old socket mode in server
46 - implement suicide command for server
47 - cavehippo wants hashstring to be changed to hash name
48 - pippij wants playerstealing to work between hostile players
49 - schmorp wants to rework the who output format
50 - attempt_jump tries to kick jumped-into monster,s but doesn't work
51 - 1) If you hide, and someone can see you trying to hide, you'll get a
52 message, even when you can't see that other person.
53 - 2) hiding exp is always 1, independant of how difficult it is to hide
54 - 3) jumping into monsters does no damage, even though it's supposed to
55 be an attack (mentioned before). You also get no exp for this
56 - 10) (feature request): bug/typo/idea commands to automatically log
57 your comments, with the mentioning of the current map (and perhaps an
58 item, if you do 'bug <item>').
59
60 set_face 4783 => 70
61 libpng warning: Ignoring gAMA chunk with gamma=0
62 allocating id 71
63 OK
64 set_face 4782 => 71
65 libpng warning: Ignoring gAMA chunk with gamma=0
66 allocating id 72
67 OK
68 set_face 4781 => 72
69 libpng warning: Ignoring gAMA chunk with gamma=0
70 allocating id 73
71 OK
72 set_face 4784 => 73
73 libpng warning: Ignoring gAMA chunk with gamma=0
74