http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 12:17 <@schmorp> i do list all libs manually for pclient 12:17 <@schmorp> will have to do that for gce too 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it - IMPORTANT: containers must be arrays, not hashes, for floor ordering - IMPORTANT: slider should clip to valid range properly - IMPORTANT: user interface (window positions etc.) should be saved, but a) switching modes clears/recreates all widgets (has to, as parameters are not resolution-independent) b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). - IMPORTANT: animate faces in inventory etc. - IMPORTANT: logout-button (und clean handling!), und dialog, der warnt ein savebed aufzusuchen. should be solved/investitaged before release: - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. (after starting, pressing ogin with connection refused, then close window) - remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats - mapmap (overview) - scroll visible area - save only dirty cached maps, and save dirty maps != current map - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges - mesa-rendering of textview shows only garbage and/or another texture - maybe move window managing functionality into toplevel - look into extendeddrawinfo and extendedmapinfo low priority: - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) - performance: use texture collections for upstream server data instead if gobs of small textures. - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively affect neighbouring visible pixels (border bleeding). - pango fontsize measure and decrease to achieve real pixel height TEMPORARY SERVER TODO: - palyer peaceful setting should be independen of game peaceful setting (i.e. one should be able to become hostile against guards but still be peaceful - the palyer peaceful would be toggled by priests and shown in who, the game peaceful steting would be toggled by the peaceful command but not otherwise shown). - run flawfinder on cf - disable old socket mode in server - implement suicide command for server - cavehippo wants hashstring to be changed to hash name - pippij wants playerstealing to work between hostile players - schmorp wants to rework the who output format - attempt_jump tries to kick jumped-into monster,s but doesn't work - 1) If you hide, and someone can see you trying to hide, you'll get a message, even when you can't see that other person. - 2) hiding exp is always 1, independant of how difficult it is to hide - 3) jumping into monsters does no damage, even though it's supposed to be an attack (mentioned before). You also get no exp for this - 10) (feature request): bug/typo/idea commands to automatically log your comments, with the mentioning of the current map (and perhaps an item, if you do 'bug '). set_face 4783 => 70 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 71 OK set_face 4782 => 71 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 72 OK set_face 4781 => 72 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 73 OK set_face 4784 => 73 libpng warning: Ignoring gAMA chunk with gamma=0