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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.58
Committed: Wed May 17 22:59:13 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.57: +1 -0 lines
Log Message:
fix slider

File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: lose/regain mapping might clear messgae log
12 - IMPORTANT: online documentation for the client (rig up a podviewer with textview)
13 - IMPORTANT: '.' in map should repeat last command
14 - important: center and improve dialogs (create cFClient::UI::Dialog)
15 - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
16 - IMPORTANT: inventory update must be incremental (too slow) (really? check)
17 - IMPORTANT: user interface (window positions etc.) should be saved, but
18 b) widget layout is nontrivial as to not obscure map
19 c) need better way to center map then middle-button, maybe map overview
20 (but updates will be slow UPDATE updates are not at all slow).
21 - IMPORTANT: animate faces in inventory etc.
22 - IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
23 - IMPORTANT: verify and correct connection-dependent texture management
24
25 should be solved/investitaged before release:
26 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
27 (after starting, pressing login with connection refused, then close window)
28 - flopper/menu imrpovement:
29 * things that are menus should act more like menus
30 * inmventory etc. should fade-in automatically when used
31 - add menu itemds for inventory items: mark/inscribe etc.
32 - remove wrap_mode hack from texture and make it a per-texture operation
33 - enter runmode when cursor-key repeats
34 - mapmap (overview) - scroll visible area by clicking/dragging
35 - save only dirty cached maps, and save dirty maps != current map
36 - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
37 - maybe move window managing functionality into toplevel
38 - better window management (feedback)
39 - look into extendedmapinfo
40 - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
41
42 low priority:
43 - player list from server for tell etc. commands
44 - examine etc., should use extendeddrawinfo or sth. similar
45 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
46 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
47 - performance: use texture collections for upstream server data instead if gobs
48 of small textures.
49 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
50 affect neighbouring visible pixels (border bleeding).
51 - pango fontsize measure and decrease to achieve real pixel height
52
53 TEMPORARY SERVER TODO:
54 - palyer peaceful setting should be independen of game peaceful setting
55 (i.e. one should be able to become hostile against guards but still
56 be peaceful - the palyer peaceful would be toggled by priests and shown
57 in who, the game peaceful steting would be toggled by the peaceful command
58 but not otherwise shown).
59 - pippij wants playerstealing to work between hostile players
60 - attempt_jump tries to kick jumped-into monster,s but doesn't work
61 - 1) If you hide, and someone can see you trying to hide, you'll get a
62 message, even when you can't see that other person.
63 - 2) hiding exp is always 1, independant of how difficult it is to hide
64 - 3) jumping into monsters does no damage, even though it's supposed to
65 be an attack (mentioned before). You also get no exp for this
66 - 10) (feature request): bug/typo/idea commands to automatically log
67 your comments, with the mentioning of the current map (and perhaps an
68 item, if you do 'bug <item>').
69
70 set_face 4783 => 70
71 libpng warning: Ignoring gAMA chunk with gamma=0
72 allocating id 71
73 OK
74 set_face 4782 => 71
75 libpng warning: Ignoring gAMA chunk with gamma=0
76 allocating id 72
77 OK
78 set_face 4781 => 72
79 libpng warning: Ignoring gAMA chunk with gamma=0
80 allocating id 73
81 OK
82 set_face 4784 => 73
83 libpng warning: Ignoring gAMA chunk with gamma=0
84