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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.61
Committed: Thu May 18 01:22:41 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.60: +1 -0 lines
Log Message:
fix escaping bug

File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: the completer has problems with pango-markup not getting escaped.
12 - IMPORTANT: lose/regain mapping might clear messgae log
13 (maybe this happens when its being updated when the window isn't mapped => no
14 window context?)
15 - IMPORTANT:_ map feedback... e.g. when clicking on it
16 - IMPORTANT: online documentation for the client (rig up a podviewer with textview)
17 - IMPORTANT: '.' in map should repeat last command
18 - important: center and improve dialogs (create cFClient::UI::Dialog)
19 - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
20 - IMPORTANT: inventory update must be incremental (too slow) (really? check)
21 - IMPORTANT: user interface (window positions etc.) should be saved, but
22 b) widget layout is nontrivial as to not obscure map
23 c) need better way to center map then middle-button, maybe map overview
24 (but updates will be slow UPDATE updates are not at all slow).
25 - IMPORTANT: animate faces in inventory etc.
26 - IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
27 - IMPORTANT: verify and correct connection-dependent texture management
28
29 should be solved/investitaged before release:
30 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, pressing login with connection refused, then close window)
32 - flopper/menu imrpovement:
33 * things that are menus should act more like menus
34 * inmventory etc. should fade-in automatically when used
35 - add menu itemds for inventory items: mark/inscribe etc.
36 - remove wrap_mode hack from texture and make it a per-texture operation
37 - enter runmode when cursor-key repeats
38 - mapmap (overview) - scroll visible area by clicking/dragging
39 - save only dirty cached maps, and save dirty maps != current map
40 - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41 - maybe move window managing functionality into toplevel
42 - better window management (feedback)
43 - look into extendedmapinfo
44 - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
45
46 low priority:
47 - player list from server for tell etc. commands
48 - examine etc., should use extendeddrawinfo or sth. similar
49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
50 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
51 - performance: use texture collections for upstream server data instead if gobs
52 of small textures.
53 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
54 affect neighbouring visible pixels (border bleeding).
55 - pango fontsize measure and decrease to achieve real pixel height
56
57 TEMPORARY SERVER TODO:
58 - palyer peaceful setting should be independen of game peaceful setting
59 (i.e. one should be able to become hostile against guards but still
60 be peaceful - the palyer peaceful would be toggled by priests and shown
61 in who, the game peaceful steting would be toggled by the peaceful command
62 but not otherwise shown).
63 - pippij wants playerstealing to work between hostile players
64 - attempt_jump tries to kick jumped-into monster,s but doesn't work
65 - 1) If you hide, and someone can see you trying to hide, you'll get a
66 message, even when you can't see that other person.
67 - 2) hiding exp is always 1, independant of how difficult it is to hide
68 - 3) jumping into monsters does no damage, even though it's supposed to
69 be an attack (mentioned before). You also get no exp for this
70 - 10) (feature request): bug/typo/idea commands to automatically log
71 your comments, with the mentioning of the current map (and perhaps an
72 item, if you do 'bug <item>').
73
74 set_face 4783 => 70
75 libpng warning: Ignoring gAMA chunk with gamma=0
76 allocating id 71
77 OK
78 set_face 4782 => 71
79 libpng warning: Ignoring gAMA chunk with gamma=0
80 allocating id 72
81 OK
82 set_face 4781 => 72
83 libpng warning: Ignoring gAMA chunk with gamma=0
84 allocating id 73
85 OK
86 set_face 4784 => 73
87 libpng warning: Ignoring gAMA chunk with gamma=0
88