http://www.vionline.com/sound.html http://www.stonewashed.net/2.html http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 12:17 <@schmorp> i do list all libs manually for pclient 12:17 <@schmorp> will have to do that for gce too 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop (maybe also for floorbox) - IMPORTANT: quit-button, somewhere! * dialog, der warnt ein savebed aufzusuchen. - IMPORTANT: win32, fow_tetxure sometimes nukes other textures - IMPORTANT: lose/regain mapping might clear messgae log (maybe this happens when its being updated when the window isn't mapped => no window context?) (this might be fixed now, watch out for it) - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. - IMPORTANT:_ map feedback... e.g. when clicking on it - IMPORTANT: online documentation for the client (rig up a podviewer with textview) - IMPORTANT: '.' in map should repeat last command - important: center and improve dialogs (create cFClient::UI::Dialog) - IMPORTANT: user interface (window positions etc.) should be saved, but b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). - IMPORTANT: verify and correct connection-dependent texture management - IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise - IMPORTANT: message log slider goes too far down. - IMPORTANT: focus mapwidget on login - IMPORTANT: font reconfigure works very badly. should be solved/investitaged before release: - widgets need to know about their visibility. the inventory completely redraws itself on every animation change, even when its not visible. - cairo/win32 looks like shit (premultiplied alpha bug?) - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. (after starting, pressing login with connection refused, then close window) - flopper/menu imrpovement: * things that are menus should act more like menus * inmventory etc. should fade-in automatically when used - add menu itemds for inventory items: mark/inscribe etc. - remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats - mapmap (overview) - scroll visible area by clicking/dragging - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges - maybe move window managing functionality into toplevel - better window management (graphical feedback) low priority: - look into extendedmapinfo - save only dirty cached maps, and save dirty maps != current map - inventory update must be incremental (too slow) (really? check) - try to synchronize local animation speed with server updates to save on screen refreshes. - player list from server for tell etc. commands - examine etc., should use extendeddrawinfo or sth. similar - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too - performance: use texture collections for upstream server data instead if gobs of small textures. - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively affect neighbouring visible pixels (border bleeding). - pango fontsize measure and decrease to achieve real pixel height TEMPORARY SERVER TODO: - palyer peaceful setting should be independen of game peaceful setting (i.e. one should be able to become hostile against guards but still be peaceful - the palyer peaceful would be toggled by priests and shown in who, the game peaceful steting would be toggled by the peaceful command but not otherwise shown). - pippij wants playerstealing to work between hostile players - attempt_jump tries to kick jumped-into monster,s but doesn't work - 1) If you hide, and someone can see you trying to hide, you'll get a message, even when you can't see that other person. - 2) hiding exp is always 1, independant of how difficult it is to hide - 3) jumping into monsters does no damage, even though it's supposed to be an attack (mentioned before). You also get no exp for this - 10) (feature request): bug/typo/idea commands to automatically log your comments, with the mentioning of the current map (and perhaps an item, if you do 'bug '). set_face 4783 => 70 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 71 OK set_face 4782 => 71 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 72 OK set_face 4781 => 72 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 73 OK set_face 4784 => 73 libpng warning: Ignoring gAMA chunk with gamma=0